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Dynamic gunsights needed

Here's what I had for the 109E:

<Effect Type="Track" EffectName="revi_c12d_gunsight" PosX="0.046" PosZ="-0.475" PosY="0.69" Pitch="88.8" MinVel="-999999" MaxVel="999999"/>

I haven't done the other two.
 
These entries are pretty specific to particular cockpit m3d files. Unless you have the exact same model, generic values may not work. Here are a few you can try, but you may have to follow the instructions provided in the pack to work out your own XYZ parameters if they don't.

BoB_ju87b_2
<Effect Type="Track" EffectName="GR_OKL_Revi3D-_gunsight" PosX="0.00" PosZ="0.75" PosY="0.780" Pitch="90" MinVel="-999999" MaxVel="999999"/>


Bf109E-3
<Effect Type="Track" EffectName="GR_OKL_Revi3d-_gunsight" PosX="0.045" PosZ="-0.15" PosY="0.6825" Pitch="90" MinVel="-999999" MaxVel="999999"/>


ETO Bf109E-4, BoB_Bf109E-26, BoB_Bf109E-77
<Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.045" PosZ="-0.15" PosY="0.6825" Pitch="90" MinVel="-999999" MaxVel="999999"/>


FS Bf109e Cockpit 1 or 2, BoB_BF109E-02, BoB_BF109E-04
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0325" PosZ="0.0" PosY="0.5625" Pitch="90" MinVel="-999999" MaxVel="999999"/>


FS Bf109e Cockpit 3
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.00" PosZ="-0.25" PosY="0.7425" Pitch="90" MinVel="-999999" MaxVel="999999"/>


FS Bf110C3
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.530" PosY="1.0275" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>


ETO_Bf110E_1
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.672" PosY="0.972" Pitch="90" MinVel="-999999" MaxVel="999999"/>


BoB_110c4_ZG26, BoB_110c4b_ER210, BoB_110c6_ER210
<Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.000" PosZ="1.525" PosY="1.035" Pitch="89.0" MinVel="-999999" MaxVel="999999"/>


ETO_bf110g4r32 and ETO_bf110g4r8 Night Fighters with Shrage Music
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.825" PosY="0.975" Pitch="90" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.1925" PosY="1.625" Pitch="4.25" MinVel="-999999" MaxVel="999999"/>
Alternate PosY="1.000" for front sight to match original static glass dimensions.


3gr_FW_190a_5
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.000" PosZ="0.0" PosY="0.880" Pitch="90" MinVel="-999999" MaxVel="999999"/>


DR Ju87b Stuka
<Effect Type="Track" EffectName="GR_OKL_Revi16b_gunsight" PosX="0.000" PosZ="0.75" PosY="0.775" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>


Me_262_nj_v056
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.000" PosZ="-0.195" PosY="0.9275" Pitch="92" MinVel="-999999" MaxVel="999999"/>


AvH Me_262
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.000" PosZ="-0.195" PosY="0.9275" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>


bf_109g_6
<Effect Type="Track" EffectName="bf_109g_6_gunsight" PosX="-0.0018" PosZ="-0.475" PosY="0.76175" Pitch="90" MinVel="-999999" MaxVel="999999"/>


DR2_109g6
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.0018" PosZ="-0.475" PosY="0.76175" Pitch="90" MinVel="-999999" MaxVel="999999"/>


ETO He 219 Uhu (but you lose the simulated Reflector Glass Plate as it's part of gc_Revi12_c1.dds)
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0625" PosZ="4.980" PosY="0.835" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>


ETO_He219A2M3
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0625" PosZ="4.980" PosY="0.835" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0625" PosZ="4.01175" PosY="1.179" Pitch="-1" MinVel="-999999" MaxVel="999999"/>


ETO_JU88C6_R4 JU88C-6c NF
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.162" PosZ="2.665" PosY="1.035" Pitch="96.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.162" PosZ="2.015" PosY="1.255" Pitch="12" MinVel="-999999" MaxVel="999999"/>


ETO_JU88G-6_3 U88G-6-NF and ETO_JU88G-7_V1 JU88G-7_V112
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.158" PosZ="2.665" PosY="1.035" Pitch="96.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.167" PosZ="1.980" PosY="1.285" Pitch="12" MinVel="-999999" MaxVel="999999"/>


DL_Bf109G
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.0018" PosZ="-0.475" PosY="0.7533" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>

I tend to only add to this list occasionally when I feel the need to fly and fight in an aircraft I haven't gotten around to yet.

Some others may be here http://www.sim-outhouse.com/sohforums/showthread.php/91720-Attention-all-skinners!/page11 or here http://www.sim-outhouse.com/sohforu...ld-Be-Very-Interesting-AnKor-s-Shaders/page28
 
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