• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Early Christmas present from me!

Major I was thinking the same thing only I am talentless! We might ask Jaycee if he would be interested, add ons and paint are his forte. If Jaycee builds it we can easily make it a permanent pylon for a specific night model stand alone. that of course would require a specific night fighter paint scheme. Have not heard from Jaycee in a while, hope he is doing well!

Here's a shot of the rear cockpit...

tg8.jpg


and an interesting story...
Nightmares of a Forgotten War
 
I can see some missions in Dogpatch Crew/ Korea for this, Night missions too..
Thanks Major for the mission briefings..:salute:..
I can make this happen..

And I shall as soon as someone ( anyone/everyone) sends me a skin, I will do a set for this in korea..( that is called begging :icon_lol:)

I look forward to wrecking this Bird some..:gameoff:
I hope there are several score of these..
I may wreck lots of them down in the dirt chasing trucks and stuff..
Not to speak of those Nasty North Korean Guys buzzing around in their birds..
This could be fun..
 
Greg, you are a gentleman! I remember seeing wip shots of this a while back so it's really good to see her out and about.

Thank you! :jump::jump::jump:
 
Damage Boxes

I've made and alternate damage system for the Tigercat that uses all the effects and emmiters. This allows for better looking damage effects when it gets shot up.

Code:
   <DamageBoxes>
      <Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
         <BoxMap SystemID="fuselage_structure" Probability="51" Points="995"></BoxMap>
         <BoxMap SystemID="aileron_right_cable" Probability="1" Points="110"></BoxMap>
         <BoxMap SystemID="aileron_left_cable" Probability="1" Points="110"></BoxMap>
         <BoxMap SystemID="elevator_cable" Probability="1" Points="110"></BoxMap>
         <BoxMap SystemID="rudder_cable" Probability="1" Points="110"></BoxMap>
         <BoxMap SystemID="hydraulics_reservoir" Probability="8" Points="233"></BoxMap>
         <BoxMap SystemID="center_fuel_tank" Probability="40" Points="771"></BoxMap>
         <BoxMap SystemID="left_fuel_tank" Probability="40" Points="771"></BoxMap>
         <BoxMap SystemID="right_fuel_tank" Probability="40" Points="771"></BoxMap>
         <BoxMap SystemID="center_gear" Probability="18" Points="253"></BoxMap>
         <BoxMap SystemID="bomb_release" Probability="2" Points="40"></BoxMap>
      </Box>
      <Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
         <BoxMap SystemID="right_wing" Probability="53" Points="960"></BoxMap>
         <BoxMap SystemID="right_flap" Probability="12" Points="228"></BoxMap>
         <BoxMap SystemID="aileron_right_cable" Probability="1" Points="110"></BoxMap>
         <BoxMap SystemID="cannons" Probability="5" Points="75"></BoxMap>
         <BoxMap SystemID="bomb_release" Probability="2" Points="40"></BoxMap>
      </Box>
      <Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
         <BoxMap SystemID="right_wing_tip" Probability="57" Points="326"></BoxMap>
         <BoxMap SystemID="aileron_right_cable" Probability="3" Points="110"></BoxMap>
         <BoxMap SystemID="aileron_right" Probability="43" Points="173"></BoxMap>
      </Box>
Just copy these lines and paste them into your tigercat's .xdp file replacing ALL the code from the "DamageBoxes" section to the "Systems" section.

Hi Starspeeder, thanks for this bird! I've only recently encountered another aircraft where the damage box probabilities do not add up to 100 under each BoxID. (The other bird was the excellent Defiant series).

Can you please advise how the probability system works? Not being an aircraft builder I haven't a clue about damagebox probabilities :mixedsmi:
Certainly the Defiant spawns happily with several BoxIds not = zero, but I wonder if it influences whether associated effects work?

thanks again this is a bruiser of a plane :ernae:
D
 
Can you please advise how the probability system works? Not being an aircraft builder I haven't a clue about damagebox probabilities...

Here's what I know from the CFS3 SDK:
Each <Box> entry can have one or more <BoxMap> entries. Each <BoxMap> entry specifies:
  • a SystemID from the set of systems defined in the <Systems> section
  • a Probability that indicates the probability of the system being damaged when damage is applied to the box
  • a Points attribute that indicates how many damage points the system can take
Note that the same system can appear in more than one damage box. For example, the rudder_cable system might appear in cockpit, fuselage and tail damage boxes.
The total number of damage points that the system can take is the sum of the points specified in each box in which it appears.

That's about all I know about it.
 
FYI

I knew very little about this one,so just for anyone else that "didnt-know".

The Grumman F7F Tigercat was the first twin-engined fighter aircraft to enter service with the United States Navy. Designed for the new Midway-class aircraft carriers, the aircraft were too large to operate from earlier decks. Although delivered to United States Marine Corps (USMC) combat units before the end of World War II, the Tigercat did not see combat service in that war. Most F7Fs ended up in land-based service, as attack aircraft or night fighters; only the later F7F-4N was certified for carrier service. They saw service in the Korean War and were withdrawn from service in 1954.


Based on the earlier Grumman XP-50 that eventually was canceled, the company further developed the XP-65 (Model 51) for a future "convoy fighter" concept. In 1943, work on the XP-65 was terminated in favor of the design that would eventually become the F7F. The contract for the prototype XF7F-1 was signed on 30 June 1941. Grumman's aim was to produce a fighter that out-performed and out-gunned all existing fighter aircraft, and that had an auxiliary ground attack capability. Armament was heavy: four 20 mm cannons and four 0.50 in (12.7 mm) machine guns, as well as underwing and under-fuselage hardpoints for bombs and torpedoes. Performance met expectations too; the F7F Tigercat was one of the highest performance piston-engined fighters, with a top speed well in excess of the US Navy's single-engined aircraft—71 mph faster than a F6F Hellcat at sea level. Capt. Fred M. Trapnell, one of the Navy's premier test pilots, opined that: "It's the best damn fighter I've ever flown." The Grumman F7F was originally named the "Tomcat" but this name was rejected as it was considered too suggestive, at the time. The name would much later be used for the Grumman F-14.

Thats a nice one too!
 
Of course now we have this beautiful bird, it would be great to have a DH Hornet too! Here's hoping...
 
I'm wanting to make an P-65 skin, has anyone made one yet?(Since I'm not a good skinner)

I was wondering, is it me or do the guns not line up with the gunsight in the stationary cockpit mode? Mine hit to the left of the sight. I always prefer the non-Gforce cockpit.

I love this plane in real life, now I'm so glad I get to fly it in CFS3. I want to make the P-65 for my "what-if" European campaign.
 
Here's what I know from the CFS3 SDK:


That's about all I know about it.

Hi Starspeeder, thanks, that seems to clear it up! Looks like I can forget about the need to keep probabilities to 100 within each box. Presumably that means that different systems within a damage box can be hit simultaneously.
cheers,
D
 
Back
Top