It's not too hard. I lifted the basic idea from Maskrider.
First load you project in Groundmaker. Move and zoom tell the whole square/rectangle ploy is on the screen. Now hit the print screen key by F12.
View attachment 78716
Next look in the Propties than Mapping. If your poly is square you don't need to do this but since we are working with a rectangle we need to know the mapping. You don't need to print screen it, just remimber what it looked like.
View attachment 78717
In you photo edior hit paste. This should paste your print screen of Groundmaker. In PSP for me I use the selection tool to drag a rectangle around the outside of the poly.
View attachment 78718
Now copy the selection Ctrl+C/Edit - Copy.
View attachment 78719
Time to resize. Since this a rectangle poly and it is wider than it is tall we are going to make it 1024 pixals wide or close as possable.
View attachment 78715
After the resize you have the needed screen shot to use to make your poly texture. Here as new DirtRoad.bmp. Place this in the Bray-Dunes texture folder. DXT3 lets you make blended alphas with out color loss...
View attachment 78720
First load you project in Groundmaker. Move and zoom tell the whole square/rectangle ploy is on the screen. Now hit the print screen key by F12.
View attachment 78716
Next look in the Propties than Mapping. If your poly is square you don't need to do this but since we are working with a rectangle we need to know the mapping. You don't need to print screen it, just remimber what it looked like.
View attachment 78717
In you photo edior hit paste. This should paste your print screen of Groundmaker. In PSP for me I use the selection tool to drag a rectangle around the outside of the poly.
View attachment 78718
Now copy the selection Ctrl+C/Edit - Copy.
View attachment 78719
Time to resize. Since this a rectangle poly and it is wider than it is tall we are going to make it 1024 pixals wide or close as possable.
View attachment 78715
After the resize you have the needed screen shot to use to make your poly texture. Here as new DirtRoad.bmp. Place this in the Bray-Dunes texture folder. DXT3 lets you make blended alphas with out color loss...
View attachment 78720