EE Lightning?

I've installed all the changes listed here but I have a basic problem which I cannot see has cropped up earlier in this thread. How do I get reheat to work? In FS9 reheat seems to come in at nearly full throttle but on my FSX setup no reheat light up. When I bought my Lightnings from Alphasim reheat was Shift + F4 and then I thought they updated it to throttle control, how should it work with these FSX modifications?
 
I've installed all the changes listed here but I have a basic problem which I cannot see has cropped up earlier in this thread. How do I get reheat to work? In FS9 reheat seems to come in at nearly full throttle but on my FSX setup no reheat light up. When I bought my Lightnings from Alphasim reheat was Shift + F4 and then I thought they updated it to throttle control, how should it work with these FSX modifications?

Which model? In the pack1/pack2 portover kits we released to the SOH library, the afterburner is throttle controlled (just as in FS9 pack2/3).
 
I've installed all the changes listed here but I have a basic problem which I cannot see has cropped up earlier in this thread. How do I get reheat to work? In FS9 reheat seems to come in at nearly full throttle but on my FSX setup no reheat light up. When I bought my Lightnings from Alphasim reheat was Shift + F4 and then I thought they updated it to throttle control, how should it work with these FSX modifications?

Two ways. You can still use Shft-F4 or add this line to your [TurbineEngineData] section;

afterburner_throttle_threshold = 0.90
 
I'm flying the F6 and neither Shift + F4 or adding the "afterburner_throttle_threshold = 0.90" line have resulted in reheat. I will check in my effects to make sure those needed are there.

Reinstalled the effects and reheat now shows.
 
That's good to hear Harry.

Can some of you guys try this updated Eyepoint_Move from EELightning(3).CAB
It's certainly better than ending up in the cockpit of the aircraft next to you on the pan, but I'm getting inconsistant results. Sometimes it's spot on, other times it's too short or too long. I'd just like to know if it's my FSX setup or something else.

View attachment 35893
 
That's good to hear Harry.

Can some of you guys try this updated Eyepoint_Move from EELightning(3).CAB
It's certainly better than ending up in the cockpit of the aircraft next to you on the pan, but I'm getting inconsistant results. Sometimes it's spot on, other times it's too short or too long. I'd just like to know if it's my FSX setup or something else.

When I asked Chris if there was such a switch in the real Lightning he answered: Of course it did! It was a voice activated command; "Oy! move over, I want to sit there." :)
Not sure this feature will be included in the portover package but other than that it is almost ready for upload to the library.

LightningPack3FSX1.jpg
 
T-4 Sound Problem

I have been making the various changes, including the T-5 and then T-4 upgrades. Everything was fine (the T-5 is perfect), until I got to the T-4. After making the T-4 changes done, I have noticed that I don't have any sound. "Sound=" in the aircraft.cfg file, and there is a sound folder. Is there any of the T-4 changes that would result in no sound? I used to doing FSX changes, and this should be quite simple. Got me stumped. Ideas?

Which of the texture files controls the transparency of the cockpit glass in the spot view? Can it be made more opague with an alpha channel change?

Thanks, Bill
 
I have been making the various changes, including the T-5 and then T-4 upgrades. Everything was fine (the T-5 is perfect), until I got to the T-4. After making the T-4 changes done, I have noticed that I don't have any sound. "Sound=" in the aircraft.cfg file, and there is a sound folder. Is there any of the T-4 changes that would result in no sound? I used to doing FSX changes, and this should be quite simple. Got me stumped. Ideas?

Which of the texture files controls the transparency of the cockpit glass in the spot view? Can it be made more opague with an alpha channel change?

Thanks, Bill

None of the changes we did should result in no sound... have you checked the content of your sound.cfg file? In FS9, this was aliased to the T.5:

fltsim]
alias=ALPHA EE Lightning_T5\sound


I have aliased mine to the F.6 now:

[fltsim]
alias=ALPHA EE Lightning_F6\sound


But I guess if you have the Virtavia pack that alias should be different.

About the external model cockpit glass: There does not seem to be a glass texture so if you want to change that you have to edit the material alpha in the MDL file (with Martin Wright's MDLMat tool).
 
Henk and I have completed (is it ever :icon_lol:) Pack 3 and it's up in the usual place.

One thing you might like to do for the Pack 2 update;

Henk pointed out that RamAirTemp is also used for the F2A, just copy the RamAirTemp.xml & RamAirTemp1.bmp from this update's CAB folder to your EELightning(2).CAB file.
 
The interest in this thread makes me think that there's definitely room out there for a native FSX EE Lightning.

I can imagine one with a natural metal polished skin, achievable in FSX. Now that would look marvellous.

Does anyone know of one in development or anyone who's even thinking about developing one?

Mike
 
Woow! I have been away for a week and when I come back you guys have fixed the gunsight on the twin seaters! Thanks!

I'm doing a complete rework of my RSAF T.54 paint right now, but I have encountered a small problem in the VC. When the AB is engaged the gunsight turns blurry and a few of the VC textures become invisible, which texture(s) is missing/not converted? the T4 changes.zip has been installed, but no other reworked textures.
 
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