Hi Dasuto,
Here's some fx files and a ships dp file. They were put together by Blue Devil some years back.
The fx files have long lasting smoke and fire.
The ships dp file is only for reference. It was made for a Maru.
I've always been happy with the visual from them.
Cheerz,
Dv
Thank you dv!
I am no DP expert so forgive the question(s). Im looking over the example DP.I assume just place the ship fire.fx files from LongLast.zipin the effects sections in place of current ones ?
From AF SHA Yorktown CV 5 DP, which is one am concerned with.Will work on VN Lex as well.
[EFFECTS.0]
; System = deck_aft_19
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.1]
; System = deck_aft_21
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.2]
; System = deck_aft_22
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.3]
; System = deck_for_10
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.4]
; System = deck_for_11
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.5]
; System = deck_for_12
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.6]
; System = deck_for_9
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.7]
; System = deck_port_14
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.8]
; System = deck_port_16
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.9]
; System = deck_port_18
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.10]
; System = deck_port_20
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.11]
; System = deck_star_13
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.12]
; System = deck_star_15
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.13]
; System = deck_star_17
effect.0=1,LIBRARY,fx_ship_s,
effect.1=5,LIBRARY,fx_ship_m,
effect.2=15,LIBRARY,fx_ship_m,
effect.3=25,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_ship_l,
[EFFECTS.14]
; System = hull__port_4
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=80,LIBRARY,fx_oilslick,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,SINK,3,
[EFFECTS.15]
; System = hull_aft_1
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,2,
[EFFECTS.16]
; System = hull_aft_2
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,2,
[EFFECTS.17]
; System = hull_for_7
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_airexpl_l,
effect.4=100,SINK,0,
[EFFECTS.18]
; System = hull_for_8
effect.0=30,LIBRARY,fx_airexpl_l,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,0,
[EFFECTS.19]
; System = hull_port_6
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=80,LIBRARY,fx_oilslick,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,SINK,3,
[EFFECTS.20]
; System = hull_star_3
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_airexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=80,LIBRARY,fx_oilslick,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,SINK,4,
[EFFECTS.21]
; System = hull_star_5
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=80,LIBRARY,fx_oilslick,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,SINK,4,
[EFFECTS.22]
; System = tower_mid_28
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=60,LIBRARY,fx_smkpuff_m,
effect.3=100,LIBRARY,fx_airexpl_l,
[EFFECTS.23]
; System = tower_port_25
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_airexpl_m,
effect.2=60,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_airexpl_l,
[EFFECTS.24]
; System = tower_port_27
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=60,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_guns,
[EFFECTS.25]
; System = tower_star_24
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_airexpl_m,
effect.2=60,LIBRARY,fx_airexpl_l,
effect.3=100,LIBRARY,fx_guns,
[EFFECTS.26]
; System = tower_star_26
effect.0=10,LIBRARY,fx_ship_s,
effect.1=30,LIBRARY,fx_airexpl_l,
effect.2=60,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_airexpl_l,
[EFFECTS.27]
; System = 40mm Gun0
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = 40mm Gun1
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = 40mm Gun2
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = 40mm Gun3
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = 40mm Gun4
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.32]
; System = 5 inch Gun5
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.33]
; System = 40mm Gun6
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.34]
; System = 40mm Gun7
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.35]
; System = 40mm Gun8
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.36]
; System = 40mm Gun9
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.37]
; System = 5 inch Gun11
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.38]
; System = 40mm Gun13
effect.0=100,LIBRARY,fx_airexpl_l,
effect.1=100,BREAK,,
[EFFECTS.39]
; System = deck_aft_19_sinker
effect.0=100,SINK,2,
[EFFECTS.40]
; System = deck_aft_21_sinker
effect.0=100,SINK,2,
[EFFECTS.41]
; System = deck_aft_22_sinker
effect.0=100,SINK,2,
[EFFECTS.42]
; System = deck_for_10_sinker
effect.0=100,SINK,2,
[EFFECTS.43]
; System = deck_for_11_sinker
effect.0=100,SINK,2,
[EFFECTS.44]
; System = deck_for_12_sinker
effect.0=100,SINK,2,
[EFFECTS.45]
; System = deck_for_9_sinker
effect.0=100,SINK,3,
[EFFECTS.46]
; System = deck_port_14_sinker
effect.0=100,SINK,3,
[EFFECTS.47]
; System = deck_port_16_sinker
effect.0=100,SINK,3,
[EFFECTS.48]
; System = deck_port_18_sinker
effect.0=100,SINK,3,
[EFFECTS.49]
; System = deck_port_20_sinker
effect.0=100,SINK,3,
[EFFECTS.50]
; System = deck_star_13_sinker
effect.0=100,SINK,4,
[EFFECTS.51]
; System = deck_star_15_sinker
effect.0=100,SINK,4,
[EFFECTS.52]
; System = deck_star_17_sinker
effect.0=100,SINK,4,