Egypt Coastlines

Hmmm...I'm getting some interesting waterways (around Al Aguila) and blue squares (Qatarra). Any thoughts on these Jean?
 
Tarabulus

Hi Ravenna
This package will corrige the Al Aguila area and some square area the Quattara will be fixed later
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The Tripolitania ,Lybia_2 /Desert_scen

delete Lybia_41_06_LCV.bgl it will be replaced by 953200_Lybia.bgl and 953210_Lybia.bgl

JP
 
Thanks for all this hard work on the Mediterranean, Jean. My home island has never looked so great from the virtual skies.
 
Thanks Jean,
I am still getting some inland water around Abu Kir and Alexandria Main, but that is probably meant to be the Nile delta. Thank you for all your work on the ETO- always my favourite part of the world! Any chance that we could see the Suez canal in your work?
Bravo maestro!:applause::applause::applause::applause:
 
Sfax

Hi All

Some new bgls for the Desert_scen ,the coastlines until Sfax Tunisia,there are some islands, the majors roads and railways,the rail and road lines could be recolored ...some blue square could stay also....

JP
 
......................:ernae:.lookin good Jean Pierre:ernae:

..................................MERCI:salute:
 
the rats against the Fox

oh man, now we can go for a north african campaign.

wolfi
I think not only one , this part of MTO was ,from 1940 to 43 ,a very active place from different nationality sides, attack ,conter attack ,bombing ,sinking ,retrait etc... the rats against the Fox

Here there are two updates, one for Egypte,the first zip in the post,and one other for Lybia that contains some bgls that will overwrite the previous.
These will add some roads railways islands or lakes(salt) etc....

Egypt_Update
IMPORTANT
before to unzip and install Egypt_Update:
delete all the four previous bgls EGYPT_42_06_xxx
(I've redon them and cut the (too big)project in 6 subprojects ,that gives more bgls, but each is lightest and easiest to rework).yes for EGYPT_42_06_QT_3.bgl

Lybie_Update.zip
these bgls will overwrite the previous ,yes to all

that stay summary and few and need to be developped that will be later ....it's a start point and all the feedback are welcome :ernae:e

I need now to do a break for this place and go back to Morocco :salute:

JP
 
Thanks Jean,
All up to date and looking good, but a couple of questions.
1.Should I be seeing waves/ surf along the Egyptian coastline? I have it for Lybia but not for Egypt.
2.When I fly over Achim's Alexandria Main airfield there is a harbour-like area of water, but it is cut off from the sea by a strip of land. Should I be seeing an inlet? I keep looking for Alexandria harbour but so far no luck.
Flying over Tunisia is great. You have really given a sense of the battlefield. This is worth driving as well as flying over. Well done!:applause:
 
....
1.Should I be seeing waves/ surf along the Egyptian coastline? I have it for Lybia but not for Egypt.
2.When I fly over Achim's Alexandria Main airfield there is a harbour-like area of water, but it is cut off from the sea by a strip of land. Should I be seeing an inlet? I keep looking for Alexandria harbour but so far no luck.
......

Hi Ravenna
I've used sand beach(vshoresu.bmp) and rock (JBvrocksu.bmp) as lines ,to make them various ,Egypt have mainly sand shoreline.

Here three pics :
the first as we see Alexandria in GGH
the second ,the map I've used as model to make the scenery ,there are some salt lake around and some roads cut the salt lake Maryut and there are some of these lakes also along the coasts at the west of Alexandria,to the East of the town the scenery stop for the moment ,it's the boundary of it .
the third ,as appears Alexandria in cfs2.I need to add some roads and make the system more dense .
I hope that this scenery could be used to corrige and move the existing airfields sometimes misplaced
icon12.gif


JP
 
Thanks Jean,
I have sand beaches all along the Egyptian coast until I get to near Abu Kir (about N31*N 16.08' E29* 59.93'). Then I have no beaches. BTW, I'm flying east, towards Alexandria. Any thoughts?
 
Hi Ravenna

Sorry E29* 59.93' Abu kir is on just the boundary of the "Desert" scenery E10* to E30* to the east there is nothing new:kilroy: that will be for a futur project ,later :mixedsmi:, a Nil Suez project.


JP
 
Egypt update

Hi all

I hope that Christmas was nice for everybody .

Here the last update for Egypt ,the Alexandria area and the lakes around are more detailled ,the system of roads is more dense ,the blue squares on the coastlines have been patched and there is a beginning of a rework on the Land and water classe values .


IMPORTANT :
before or after the install of the update go to ....\Desert_scen\scenery folder and DELETE THESE BGLS :
EGYPT_42_06_CST_8.bg
EGYPT_42_06_LM1_8.bgl
EGYPT_42_06_LM1_8.bgl
they will be replaced and will not be overwrited by the new bgls,these are cleaned of the vtp1 artefacts and are named as
EGYPT_42_06_CST_8_Fixed.bgl
EGYPT_42_06_LM1_8_Fixed.bgl
EGYPT_42_06_LN_8_Fixed.bgl
EGYPT_42_06_LM4_8_Fixed.bgl

This part of the Egypt will not change except for the Alexandria area where I've planned to built a port the airport and the seaplane base on the Mariut lake these are so imbricated together that they will need a specific g2k project reducting the scale for a smaller area,I think also to redo some ports and harbor,but that will be do for the next year.....
I've not any plans about the airbases on the "El Alamein" and desert areas,the already built could now be corriged the coastlines will not move anymore.

JP
 
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