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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

ELCO PTboat, pilotable, FREE

lazarus

Charter Member
View attachment 81466A must have for the Solomons, for those of us on a budget-if its OK with Pam, using her really excellent PTboat dynamics.Banged together from bits on the HD, Usio's PT-117, FSX SDK, static VC, coded effects, some default, some custom, including canned 'warship background' sounds. For sounds, I am using the sound pack for Rob's Shackleton;really sounds good, you`ll have to get those on your own. Water sounds are in the effects coding. Only here for a short time. Let us know how it is on FPS on your rig with coded effects. I get good performance on mine, and its a fairly modest AMD machine.
View attachment 81467View attachment 81468
 
of course its ok with me ::LOL:: I'm a very strong proponent of multi-player re-enactment. Its one of the reasons i live at Miramar so much, but i digress..
Even without the multi player side of things, these boats add so much to fsx and put you down into the middle of all the action that the scenery developers have so lovingly added to the sim. The action is instantaneous. you get in your boat and your part of the action. no flying to it first. Even when sitting still having a brew on deck, the boat rocks, the birds make bird sounds and other boats go by.. For someone living in the mountains like me, it may be the closest i get to living back on the old aries 33 at sausolito yacht harbor :;lol:.. Go for it..
I'm going to try and work on a mid war version come the first of the month when turbosquid becomes a possibility ( I cant 3D model to save my life ) and release it as freeware also, so you'll have your choice of lazarus's, mine, or the delta sim boat. Each of them unique..
Enjoy :)..
Pam
 
I'm getting some anomolies that i believe may be caused by the rather complex progression of skid points in the config file. If its ok with gizmo and the team, I invite you too instead of using default fsx wake and wave effects, to use the effects gizmo developed for the grumman goose.. they present no anomolies and look pretty darned good too.. But check with gizmo first.

View attachment 81491
 
Thank you, Pam.The FDE is really great, love the way the boat climbs up on the step.
RE:effects. I think(there is so much stuff in my effects folder!) I only put in the non-default effects,in addition to the custom effect. Over write or not at your discression. I'll womp up the other 2 Usio boats, as they have slightly different weapons fits, and I am working on torpedos and depth charges for a weapons pack. I think I have a way now to place an explosion at the end of the torpedos run-a timed offset thing that won't really be attached to the torpedo per say, but will allow a simulated torpedo run, then put together a proper release for the library. Oh, and the FDE is not back compatable with the DELTASIM boat, as I moved the running lights around. There is also a ship smoke system section that needs X'd out, though I think I;ll convert that to a smoke screen effect, if I can find a sutable smoke effect.
Happy Hunting!
 
That will be awesome.. :) I'm going to look forward to it..
For myself, hopefully i can help provide some company for your boat. I'm currently negotiating not only another pt boat which is kind of in the middle between where yours is and the massively armed versions at the end of the war, but a German Schnellboot as well. The Schnellboot was more than equal the pt boat, with heavier arms and armor. it also had an impressive top speed as well as just majorly classy good looks.. it could make for some very interesting and wonderful scenarios in the north sea..
 
Ok, that looks like I left out an effect file. I'll check that and see what I left out. For a boat with no effects attached in the interim, just copy and re-name the interior model, and ammend the model config file untill I figure out what I left out. Hmm. I think I have GMAX source for a S-Boot sitting.
 
I think I have GMAX source for a S-Boot sitting.

::chuckles:: I got this email today from a developer saying that i should learn to appreciate other peoples hard work.. I cant do 3D, but no, the schnellboot will be from scratch. This person insulted me and well, all of us in a way and threw down the gauntlet too boot.. I admire the S/E-boats. They're magnificent, and they have enough stations on them to keep an effects developer happy for a year, and an ADD riddled flea like me happy for a lifetime..
 
::chuckles:: I got this email today from a developer saying that i should learn to appreciate other peoples hard work.. I cant do 3D, but no, the schnellboot will be from scratch. This person insulted me and well, all of us in a way and threw down the gauntlet too boot.. I admire the S/E-boats. They're magnificent, and they have enough stations on them to keep an effects developer happy for a year, and an ADD riddled flea like me happy for a lifetime..

I wonder if its the same troll I'm getting hatemail from. I already know I'm a talentless hack; thank you very much!:icon_lol:
 
I wonder if its the same troll I'm getting hatemail from. I already know I'm a talentless hack; thank you very much!:icon_lol:

Doubtful.. I know exactly who mine came from.. Someone who doesnt do their homework. Your far from a talentless hack btw.. Not everyone can model 3D, not everyone can cope with mathematics. not everyone can do effects or gauges, but when we combine our skills then we can create something wonderful.. I think humanity was accidently designed that way. What a wonderful accident no??
 
I personally have no intention of being salted till i'm dead, and then, only if coyotes and wolves have taken to using salt. ::LOL::
 
View attachment 81498
I personally have no intention of being salted till i'm dead, and then, only if coyotes and wolves have taken to using salt. ::LOL::

I don't have to worry about being eaten by coyotes or wolves; or cannibals for that matter. I'm divorced, therefore too bitter to eat!
So, I looked through the effects and realised I left out the effects textures. Put these in your effects textures folder, that should take care of the missing wake. (Crosses fingers!) I left the OZX Geese spray in the config file, the attached effects add to the bow wave,spray, rooster tail, and 'bridge chatter'.:salute:
 
eeeeeeyup.. that'll happen. PT Boats do have a planing hull, but theyve got tons of freeboard and even more weight on the deck than below it. During a turn, a boat goes from being a nice sleek object effortlessly gliding through the water, to a wooden dam trying to move the water its in.. most boats capsize. you need to reduce throttle and start your turn gently until the boat slows down.. Perhaps someday i'll try my hand at Ms. Budweiser, but i'm afraid this boat just isnt capable of high speed tight turns..

another trick is as the boat turns, the rate of turn will increase. When you see it start increasing its rate, back off the rudder till it stabilizes into a constant radius turn.
 
View attachment 81498

I don't have to worry about being eaten by coyotes or wolves; or cannibals for that matter. I'm divorced, therefore too bitter to eat!
So, I looked through the effects and realised I left out the effects textures. Put these in your effects textures folder, that should take care of the missing wake. (Crosses fingers!) I left the OZX Geese spray in the config file, the attached effects add to the bow wave,spray, rooster tail, and 'bridge chatter'.:salute:

Your awesome lazarus :) thank you :) :)
 
I think that you can't have too many PT boats, have to play with this one later on. Hopefully this one is easier to paint than the Delta one. Thinking of a PT squadron for the MFC. Lazarus, when are you going to come over to our server and play with us, it'd be nice to see a swarmof PT's charging into Rabul or Bouganville.
 
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