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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

ELCO PTboat, pilotable, FREE

I'll be trying those out a bit latter. Baking dog cookies ,and the hounds will not let anything else happen in the house untill thats done! I'd never thought of float points as landing gear before reading your explanation, allways just defined the vertical and logitudinal position and left a bunch of zeros in the rest of the definitions. Score another one for the insomniacs! If any one wants dumb ideas, I'm your boy.


:::ROFLMAO:: not so dumb an idea.. :) i was so overfocused and overanylized i'd have never caught it..
 
Downloaded the new FDE and copied in the (even newer) [WEIGHT_AND_BALANCE] and [contact_points] sections.

Lights are now non-existent. Appears due to 2 [LIGHTS] entries, the first of which contains no data. Removed that, and lights are back to the positions set for the PT boat - which don't work for the Schnellboot.

These (below) appear proper, but suggestions/corrections are welcome. I re-positioned the navigation (red and green) lamps to set them into the light boxes atop the rails (I didn't recognize the light boxes for what they are at first - thanks for pointing that out):

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin

light.0=3, 12.48, -0.1, 21.10, fx_navwhih
light.1=3, 25.94, 8.0, 9.31, fx_navgre
light.2=3, 26.10, -8.4, 9.40, fx_navred
light.3=3, 10.44, 0.0, 19.30, fx_navwhih
light.4=3, 10.44, 0.0, 17.10, fx_navwhih
light.5=3, 10.44, 0.0, 15.04, fx_navwhih
light.6=3, -55.59, 0.1, 8.81, fx_navwhih
 
I honestly have no clue what happened as i ran the program all jight with the lights on and they worked, and yet, after a restart sure as hell, its just as you described.. Its not the first weird thing ive noticed in the last 36 hours either. thanks for catching that.. Time to scan my machine i guess..
 
Sound? Try this one.
Aviat Husky A-1B - Amphibian Sound package By Aaron R. Swindle. I own the complete rights to this soundwork! All files tagged and coded. Skysong Soundworks. 12/17/2001.

zip file name: 'avhsnd.zip' , 1,270 kb, at FSCom. I like it. Works well in FSX.
Chuck B
Napamule
Edit: Here is my VC 'view' and 'vc light' entry that works.
//----- For S-15 ----------------------------------
[Views]
eyepoint= 19.000, -0.100, 10.660

light.7= 4, 20.00, 0.00, 10.20, fx_vclight_red
 
Views

Here is set of camera views for the S-15. Just highlight, then right click on highlighted text, then 'copy' text and right click and 'paste' it anywhere in aircraft cfg. Enjoy. These might work good with the PT-Boat also.

[CameraDefinition.0]
Title = "Nose"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646d}
Description = Looking backward from the front of the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
ShowWeather = Yes
InitialXyz = 0, 5.0, 40.0
InitialPbh = 5, 0, 180
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE //TRUE
ClipMode=Minimum
//
[CameraDefinition.1]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 30.8, 2.4, -1.0
InitialPbh = 6, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum
//
[CameraDefinition.2]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -30.8, 2.4, -1.0
InitialPbh = 6, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE //No
ClipMode=Minimum
//
[CameraDefinition.3]
Title = "Right Side Window"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View of the right wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
ShowWeather = Yes
InitialXyz = 3.5, 0.75, -10
InitialPbh = 5, 0, 15
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE //TRUE
ClipMode=Minimum
//
[CameraDefinition.4]
Title = "Left Side Window"
Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description = View of the left wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
ShowWeather = Yes
InitialXyz = -3.5, 0.75, -10
InitialPbh = 5, 0, 345
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE //TRUE
ClipMode=Minimum
//
[CameraDefinition.5]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8 //0.3
ShowWeather = Yes
InitialXyz = 0.0, 0.0, -30.0
InitialPbh = 0.0, 0.0, 0.0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE //TRUE
ClipMode=Minimum
//
[CameraDefinition.6]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
ShowWeather = Yes
InitialXyz = 0, 9.0, -80.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE //TRUE
ClipMode=Minimum
//

Chuck B
Napamule
 
Thanks Chuck.. I've been using sounds from a WWII U-Boat. They translate pretty well, but its not the exact sound i'm looking for ( yeahhh, its gotten that bad ). Stand alone through media player, its a perfect set with that nice throbbing diesel engine chunkyness at the slow end, but as the rpms come up it begins to sound more like a V-8. I want to pull it into sound forge and use it as a base to create a new sound set from it so that its correct at every rpm; not just when i turn it off ::lol:;..
 
details, details,....

Installing a cockpit/vc light (thanks, Chuck), I looked over the others once again and realized that I had the stern light sitting outside the actual lamp housing (like the light boxes atop the rails for the navigation lights, I failed to recognize this for what it is at first).

This makes that one proper:

light.6=3, -55.89, 0.0, 7.90, fx_navwhih

I'm done with lights. I think.

At this point I've tried three different sound packs:

1) Gary Jones - Four engine Rolls Royce Griffon sound pack
2) Gary Jones - Twin Engine Rolls Royce Merlin sound pack
3) the Aviat Husky A-1B Amphibian Sound Pack that Chuck points to above

My personal preference is for the Shackleton (Four engine Rolls Royce Griffon) sounds. I never lived on boats, but I worked on and ran one for 3 years (mine was much smaller than either the ELCO PT boat or the S-15). These (the Shackleton) sounds, to me anyway, sound the most like a boat and the least like an airplane - to foster the immersion factor. I'm probably also losing my hearing....

cs
 
Somewhere around page 7 we left the PT-Boat and moved on. That's the only boat I'm really interested in so can anyone direct me to the last/best FDE that was done for the PT or was the FDE ever done to anyone's satisfaction?
 
Somewhere around page 7 we left the PT-Boat and moved on. That's the only boat I'm really interested in so can anyone direct me to the last/best FDE that was done for the PT or was the FDE ever done to anyone's satisfaction?


Giveme a couple days Ed.. I want to take some of the new things i learned and appkly them to the PT boat.. Once i've done that, I'll upload it and Pm you as well as put it in here..
Pam
 
Somewhere around page 7 we left the PT-Boat and moved on. That's the only boat I'm really interested in so can anyone direct me to the last/best FDE that was done for the PT or was the FDE ever done to anyone's satisfaction?
I'm modding Pam's to work to my satisfaction. I never got reverse to work realistically with it, so I'm working on a gearbox gauge that controls the props.
Unfortunately, so far, if I have one engine in forward gear, and another in reverse, to simulate RW boats, it goes nuts. Acts like it's caught in a tornado!. We've all seen it.
I have "Click Spot" Forward, Neutral(Prop "Feathered"), and Reverse working OK as long as all 3 engines are controlled simultaneously

I have Grey and Green 16:9 panels and the instrumentation bitmaps about half done and the code started...Don

Here's a Teaser:

View attachment 82219
 
I'm modding Pam's to work to my satisfaction. I never got reverse to work realistically with it, so I'm working on a gearbox gauge that controls the props.
Unfortunately, so far, if I have one engine in forward gear, and another in reverse, to simulate RW boats, it goes nuts. Acts like it's caught in a tornado!. We've all seen it.
I have "Click Spot" Forward, Neutral(Prop "Feathered"), and Reverse working OK as long as all 3 engines are controlled simultaneously

I have Grey and Green 16:9 panels and the instrumentation bitmaps about half done and the code started...Don

Here's a Teaser:

View attachment 82219
Yep, can't find the reference now, but I saw those panels on a website somewhere. A different panel for each series change in the PT line. Too bad the PT doesn't have an active VC to work with.
 
for reverse, increase minimum_Gov_rpm. I think it may work with 9000-10000 but dont quote me on those exact numbers.. It may need higher rpm still.. It may also speed up the boat unrealisticly. if it does, decrease the propellor Thrust_scalar to compensate.
 
Yep, can't find the reference now, but I saw those panels on a website somewhere. A different panel for each series change in the PT line. Too bad the PT doesn't have an active VC to work with.
That's probably the same site where I found it. I was worried about copyright, so, I zoomed in and took a screenie of the 103 series. IIRC, legally, that makes it my work, but, I don't like doing that. Lazy this time...

for reverse, increase minimum_Gov_rpm. I think it may work with 9000-10000 but dont quote me on those exact numbers.. It may need higher rpm still.. It may also speed up the boat unrealisticly. if it does, decrease the propellor Thrust_scalar to compensate.
I'm using Bruce Fitzgerald's Donzi(2 engines) as my prototype. I had it working great, then all of a sudden, Neutral and Reverse, but, now no Forward motion.
Using the same gauge, and identical prop entries in the PT, I get forward, but, no reverse. Huh?
Can a *.air file reverse the sense?
If I don't get it nailed down today, I'll wait for your FDE(you're a lot better at that stuff than I am) and continue with Instrumenting it.
For the life of me, I can't figure out how to auto-scale the tachs. I may have to wait for the community's FDE selection and test, then scale the RPM for it with non-linearity entries...Don
 
Just took a look through bruces config file. I'm amazed. he actually used a piston engine.. Go Bruce :) :) :) ..

he uses min_gov_rpm set to 0.00 i dont believe that will work for a 73 ton boat but who knows. it might.. give it a shot..

Also, in the ait file. yes, there are entries that can help with prop reversal, but you dreally dont want to get into 3D reciprocal equations do you?? Lets find a better way..

also, the tachometers arent part of the fde.. Well, not with piston engines.. With turbines, you can scale the output using table 1508, but that table doesnt exist for piston engines.
 
Easy Reverse

For 'reverse' (irregardless of engine type) just add gear to cnt pts. That qualifies it for 'Push Back' (ie: a type of reverse, right? right!) Use my head. I know, you (me?) don't want wheels on a boat, but when nothing else works (ie: for reverse) then Push Back is a good (clean?) alternative that no one can sneeze at. Works for me.
Chuck B
Napamule
 
If any one has come in lately looking for the boats, I've had to clean out the buffer here to make room. When every one is happy with FDE's and panels, we will have to get the bits together for the library .In the mean time, for any one looking for the beta file, if need be, I can set it up on media fire. Great looking panel, and nice work all around. An active VC would be nice. Who knows; that could happen latter,and being FSX,it can be added without any problem :salute:
 
Welll, this may come as a surprise to everyone but i'm not happy with my own fde.. of course, although i applaude the efforts of everyone else to work on the fde's as well and value the suggestions insight and ideas theyve put forward, i'm still not happy.. the schnellboot works wonderfully, forwards backwards, kinda sorta sideways, but the PT is still frustrating me.. bear with me, and us, and i'm sure we'll get it working correctly...
 
FDEs

Well I was not feeling well lately but managed to finish the FDEs for the ELCO PT Boat. It has slight roll. It turns on a dime. It has wheels to make it 'eligible' for 'Push Back' (comes in handy). It does not move backwards (ie: no reverse). After all it's piston engines. I could make a turbo prop FDE with strong reverse, but 'Push Back' (shift+P) will do for now. Hope you like these. They are 'odd-ball' FDEs for an 'odd-ball' boat- what can I say.
Chuck B
Napamule
 
Thanks for this Chuck; hope you are again feeling mighty, or at least more better. Looking forward to trying these later; for now I've just had a quick look.

Quick question: If I decide to enable WEAPONS, do I need to disable LIGHTS?

cs
 
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