Brett_Henderson
Charter Member
I've had pretty good success with CHT (as it appears on the gauge)... You can go into the AIR file with something like AirEd, modify three factors. 1) The overal range 2) A multiplying factor 3) A cooling factor.
It's still weird though, because MP has the largest effect (which is realistic).. and RPMs are next (you can hold back CHT by pulling prop-rpm back).
Anyway... it's much better than stock, and the gauge number can be used for "cause".
Also.. remember that FSX allows for detonation damage. You can set it in aircraft.cfg file (MP where detonation begins)...
It's still weird though, because MP has the largest effect (which is realistic).. and RPMs are next (you can hold back CHT by pulling prop-rpm back).
Anyway... it's much better than stock, and the gauge number can be used for "cause".
Also.. remember that FSX allows for detonation damage. You can set it in aircraft.cfg file (MP where detonation begins)...