Engine Sound File Configuration Help

Browncoat

SOH-CM-2023
Years ago someone here had a very clever method of creating an engine sound file within CFS2, and then aliasing the aircraft sound folders to what ever engine was needed.

In years past this had the advantage of keeping CFS2's file size smaller as you would only need one set the 'large' (for the time) sound files rather than copying them to each aircraft. It also made it easy to move aircraft in and out of storage 'hangers' because the sounds were also in the main CFS2 file structure and not a part of individual aircraft.

Now I'm wondering if anyone knows how I can go about doing this.

Is it as simple as creating an 'engine sounds' file within the main CFS2 structure and they adding individual sound file there as aliasing the aircraft sound config to the appropriate file there?
 
You mean making a sound.cfg and than having it read sounds from another folder?
 
Jaxon did supply the outline on how to do it. I made one while back and it took some time to do. I scoured the internet and d/l almost every pertinent sound that I could find. Then classified them by manufacturer and sub-foldesr indicating whether single \dual\quad engines. On some instances I even then made further folders within the classification by plane type. ie; Corsair, mustang, etc. Then it was only a matter of making up a .cfg for each. When required you put the cfg in the game plane and it will (should) work.
One big sound file that can be referenced for any theater plane. Sample cfg IIRC was Drive\ Programs\Microsoft Games\cfs2\ Sounds. I have the file somewhere but will have to look for the thumb drive with it. The game setup was loss when my computer crashed awhile back.
Hope this little missive helps.
 
Create a folder for engine sounds. It can be in the CFS2 game you're running or it can be a stand alone folder if you have multiple installs. Place all of the engine sounds (for example from the stock Zero) into that folder. Then simply alias the sound files from your different engines to that new folder.

Here's the Betty sound file from a stock install:
[fltsim]
alias=A6M2_Zero\sound


Note that it aliases to the stock Zero sound. To do it on a big scale you're new sound file might look something like this:
[fltsim]
alias=C:\Program Files\Microsoft Games\Engine Sounds\WWI_Inline\Sound


This is from an Albatross in my WWI install. The sound is aliased to a folder outside the game. In my case I have sounds for rotary engines, twin engine and four engine planes as well as a whole assortment of other engines.

With at least eight different installs and hundreds of planes it saves disk space by aliasing to an outside sound file. It means you have to modify each individual sound file, but that's a small price to pay for the space it saves.
 
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