• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Engine Start Switch won't work for Spitfire

Seahawk72s

SOH-CM-2023
I have a custom Spitfire and can't get an engine start switch to kick it over long enough to start.
After trying numerous switches they all seen to last to about 200 RPM and then reset.
CTRL>E. when held to about 350 RPM is enough for a start.

Is there a setting to get a longer crank time..?

OR with a start switch that can be held before auto resetting..? :banghead:

Thanks, tc

I've tried pushing up the torque value to get the RPM in the range where CTRL>E kicks it over and that works but
I needed to fine tune the value.

normalized_starter_torque=0.110
 
Unfortunately, MS Flight Sim coding requires the engine to spin to at least 500 rpm in order to start. It's unrealistic with piston engines, but without custom gauge coding there is nothing that can be done to change it. Increase the normalized starter torque value until you achieve 500-550 rpm with the starter switch.
 
You would hope that the guys over at LM and DTG would have started to correct some of these issues. But alas...
 
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