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Ennis Airport Scenery Uploaded

falcon409

Moderator
Staff member
May be awhile before it's accessible, but it's in the que! Thanks to everyone who helped out on the project. . .Bill (WND), speedy70, YoYo, Moses03 and Gman5250 who I bother from time to time on issues concerning grass, lol. Thanks to all!
 
Yep. Looking forward to this one. Have been enjoying Tangier Island with all the sounds and fishing boats in the area.
Tangier Island has lots of atmosphere as I'm sure Ennis will as well.
:ernaehrung004:
 
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just a quick look at Ennis - very nice
 
Nice pics "heywooood", of course I would pick out a missing item in all that, lol. There should be a large tree next to the Gazeebo and the BBQ Grill. Strange that it doesn't show but the rest seem to be fine. Could be that the autogen slider setting is lower than what I tested at.
 
May be awhile before it's accessible, but it's in the que! Thanks to everyone who helped out on the project. . .Bill (WND), speedy70, YoYo, Moses03 and Gman5250 who I bother from time to time on issues concerning grass, lol. Thanks to all!

Hey Ed, You tell people we talk about grass...they might get the wrong idea. :biggrin-new:
 
it's legal in my State..and no one calls it 'grass' anymore anyway - lol unless they be older n dirt like us

My sliders are full but I limit autogen buildings and trees in the .cfg to 1600 and 1400 respectively for better FPS where I like to fly (PNW and NorCal)
 
it's legal in my State..and no one calls it 'grass' anymore anyway - lol unless they be older n dirt like us

My sliders are full but I limit autogen buildings and trees in the .cfg to 1600 and 1400 respectively for better FPS where I like to fly (PNW and NorCal)
Can you send me the section in the cfg file where you have that? Thanks!
 
can you send me the section in the cfg file where you have that? Thanks!

[terrain]
terrain_max_autogen_trees_per_cell=1400
terrain_max_autogen_buildings_per_cell=1500
lod_radius=8.500000
mesh_complexity=81
mesh_resolution=22
texture_resolution=25
autogen_density=4
detail_texture=1
water_effects=7
swap_wait_timeout=5
 
[terrain]
terrain_max_autogen_trees_per_cell=1400
terrain_max_autogen_buildings_per_cell=1500
lod_radius=8.500000
mesh_complexity=81
mesh_resolution=22
texture_resolution=25
autogen_density=4
detail_texture=1
water_effects=7
swap_wait_timeout=5
Thanks, this is mine:

[TERRAIN]
IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048
LOD_RADIUS=4.500000
MESH_COMPLEXITY=100
MESH_RESOLUTION=24
TEXTURE_RESOLUTION=29
AUTOGEN_DENSITY=5
DETAIL_TEXTURE=1
WATER_EFFECTS=0

That top line (courtesy of gman5250) aligns the annotator placed autogen more in line with the actual points they were placed on rather than randomly placing trees where they shouldn't be. I assume my density settings are whatever FSX sets them at default. I like tons of trees and my fps doesn't seem to mind much so I've never messed with those settings.
 
Almost forgot Heywooood!! Here's a present for ya. . .attached is a single tree bgl. place it in the Ennis Airport scenery folder and it will place one Cottonwood tree where there should be one. Use it if you wish. . .or not. . .your discretion, but that area needs the tree. . .it's what "makes" that area with the gazeebo, the BBQ grill and the signs. . .just doesn't look right without it and it's bugged me since I saw your pic.

It won't change with the seasons as it's a scenery object, but unless you're flying there in the dead of winter (Texas doesn't have that anyway so you shouldn't, lol) the tree will look fine.

Also, anyone else whose slider settings have removed the tree and you don't want to change your settings to get it back. . .feel free to use "heywoooods_tree.bgl" as well.
 
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