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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Yes, you'll sure are... Now for once, why don't you both run along and let me and Mr. Sylvain "sparouty" discuss things without your meaningless inputs; seriously! :salute:
Hi guys and thanks for your nice comments!
To answer to the texture question: I try to be very carefull about this point. I use 2048px textures for the external model in order to keep the fuselage and wings in one piece and have a good rendering. For the interior model, which is still under progress, I don't use for now any large texture. The main panel (which is the larger object) doesn't seem to need a 2048px file.
For the moment, I made the choice to have only 1024px textures to prevent me from some "texture lag", and trust me, the result is sharp...
For larger texture like 4096px, my computer can't manage such size. Having Photoshop, with all the needed layers open with a 4096px texture is definitely not possible with my system...
Regarding the name of our team "Royale French Navy", "Royale" is the nickname of the French miltary navy. Certainly a souvenir of the golden ages, the 18th century I'd say. My friend "Sonny", a retired F4U-7 pilot, had created years ago, a web site dedicated to FS navy airplanes with this name and we decided to use it as our home base : http://perso.numericable.fr/sonny3/RFN/
Have look to the "FSX Projet" folder, you'll find some nice Etendard vidéos ...
Regards
S.

Hi,
That is superb work on that Etendard, excellent :salute:
I agree, 4096 x 4096 pixel VC textures would be almost meaningless for the average FSX computer. 2048 x 2048 also, for that matter. Especially if saved as 32 bit (file size will be 16MB). An FS addon, pay or free should not be made for a select few but for the masses, I believe.
Just my point of view, this post can be deleted as appropriate should it provoke forum posters or moderators.
Thanks
and looking forward to the Etendard !
An FS addon, pay or free should not be made for a select few but for the masses, I believe.
I'm a fan of 2048px textures as they offer more space to map stuff while reducing draw calls.
I wouldn't make my textures any other way. In fact, my Do-328 uses 2048s only. And with DXT compression, you'll save a few MBytes as well.
Ton Étendard est un travail excéllent Sylvain!
You certainly have a point there Björn, but it depends on how things are mapped. To merely resample the resolution 200% on a say, previously sized 1048 pix VC main instrument panel textures, would have a performance hit in one way, especially load time.
Mr. Sylvian "sparouty,"Hi guys and thanks for your nice comments!
To answer to the texture question: I try to be very carefull about this point. I use 2048px textures for the external model in order to keep the fuselage and wings in one piece and have a good rendering. For the interior model, which is still under progress, I don't use for now any large texture. The main panel (which is the larger object) doesn't seem to need a 2048px file.
For the moment, I made the choice to have only 1024px textures to prevent me from some "texture lag", and trust me, the result is sharp...
For larger texture like 4096px, my computer can't manage such size. Having Photoshop, with all the needed layers open with a 4096px texture is definitely not possible with my system...
....
... for these model(s). Mr. Skittles,Meaningless input?
What, like asking someone to magically enhance the textures to double or quadruple their native resolution? Your comments couldn't me more meaningless, hence my correction. No mud-slinging here, just the statement that I assume this developer isn't a wizard.
Now let me find that enhance button in photoshop.........
...I'm dropping these pointless discussions and let cooler heads prevail...
Mr. Sylvian "sparouty,"
2048 seems to be a happy compromise for all, it would seem... But, it wouldn't hurt to give users choices, is MHO. It seems that if one has a system that is *better* than the average, why should one not expect more??? However, learning that you cannot produce it due to your own system's limitations is understandable for a freeware.
BTW: Merci!... for these model(s).
====================================
RE: Other *Attack* posts by users here...
Frankly, this constant "Whining"-posts, which leads to pointless temper-tantrum arguments about nothing, simply because one's system does not "hacking-it" (when it comes to FSX's potentials) is getting rather old, real fast. I've seen many of you do this in almost every forum. It looks to me like you'll have moved from whining about "FS9 vs. FSX" to "My (hardware's) FPS in FSX because of..."
Mr. Skittles,
I see NO reason why anyone cannot state an opinion (even if it is drastically different than "yours" or your "friends") without having a group of you'll "like-minded fanatics" gang-up against that individual or specifically, me, in this case. You'll do this everywhere you can and its totally *meaningless* rubbish that pleases no one. So, Stop it, Seriously! :salute:
The developer is definitely smarter than you (or me)... so, don't worry about what he can or can't do; just let him/her speak for themselves without needing your input to create unnecessary drama in their post. My request(s) were directed to Mr. Sylvian; Did I ask for your input? (Certainly NOT). Direct your opinion to him if you like, but DON'T attack me or mine because you *FEEL* you can; I believe that SOH forum rules refer to conduct, perhaps everyone as of late, should revisit that post?![]()
Staff,
I'm dropping these pointless discussions and let cooler heads prevail... No matter what else is said. If they cannot continue to be civil, I'll limit my discussions with ONLY the developers.
Hebrews 11:6 "But without faith it is impossible to please Him, for he who comes to God must believe that He is, and that He is a rewarder of those who diligently seek Him."
Thank you very much.
Sincerely,
From,
James F. Chams