ETO 1.50 Update Shaders

rcafmad

Charter Member
I unchecked the "Dual Pass Render." and installed new Shaders revise. Attached are screen pictures of ERA 1.

Where did I screw up?
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MajorMagee.

I only picked 5 aircraft and all of them had colours distorted.

Renoved the two dll's that were with the zip and the colours returned to normal.

I will review more aircraft.
 
Okay, so it's rendering every aircraft as if it is at max reflectivity. Probably not a problem with the aircraft models, or dds files.

The next most likely candidate is your shaders.xml file since it would effect every airplane the same.

Check to see if you have a section near the top that looks like this:

ModelSpecularGloss Desc="Vertex lighting w/ Specular modulated by Gloss map"
Lighting="True" SpecularEnable="True"
SrcBlend="One" DestBlend="Zero"
ZEnable="True" ZFunc="[ZFunc]" ZWriteEnable="True" ZBias="0" FogEnable="True"
AlphaBlendEnable="true" AlphaTestEnable="true" AlphaRef="8" MultiSample="True"
ColorArg10="Texture" ColorOp0="Modulate" ColorArg20="Diffuse"
AlphaArg10="Texture" AlphaOp0="SelectArg1" AlphaArg20="Current"
Texture0="0"
ColorArg01="Current" ColorArg11="Specular" ColorOp1="MultiplyAdd" ColorArg21="Texture"
AlphaArg11="Current" AlphaOp1="Modulate" AlphaArg21="TFactor"
Texture1="3" TexCoordIndex="0"
 
MajorMagee.

I have removed the all of the ETO 1.50 Update and replaced with the old files.

Should I be looking at UPdate Shaders or the original?

Will do anyway.
 
I reviewed the Shaders.xml in the ETO 1.50 update and original Shaders.xml

The only difference was the following: Lighting="True" SpecularEnable "True" in ETO 1.50 Update

The original Shaders.xml read as follows: Lighting="True" SpecularEnable "False"

I used the Winmerge to compare them and then the XML Wrench programs to check the Shaders.xmls

I hope this is what you wanted

Rcafmad

Mel
 
SpecularEnable "True" is the setting I always use.

Do you have HighResolutionZBuffer turned on in cfs3config.exe? I don't think having it turned off it would cause the excessive reflectivity, but I'm running out of possibilities to check.

p.s. I just tried turning HighResolutionZBuffer off and it did not create the mirror effect you're experiencing. I've not seen this problem before except occasionally when an aircraft has one of its files was missing or corrupted. I'm having trouble diagnosing the source of your problem since I can't reproduce it as a general effect that happens to all aircraft at the same time.
 
Will definitely stay away from modding the shaders in CFS3 unless the installation requires it. Graphics are fine enough and sim has good fps. Not wanting to mess a good thing. Seems it's not worth the gamble. Sure that there are those who love it though. Just waiting on a fully patched version to be released then try it out....
 
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