ETO Hurricane MkIV ground attack aircraft

The Mk IV was having trouble with it's S-guns, there's a bug in the system regarding cannons and gun pods; they only seem to shoot rifle calibre rounds for some reason (unless someone has discovered a work around for this). The MAW IID doesn't use the S-guns as a seperate loadout, hence no problems...



Winjeel:wavey:

Hiya Winjeel,

the fix is to build the weapons into the aircraft model.
Do not attach them as a selectable payload.
 
G'day Mat, yeah that's what I was saying before; the IID has the S-guns built in, they are not a selectable payload and they work fine.

You can't do that with the Mk IV or you will have 40mm rounds available even when you have rockets, bombs or fuel tanks selected as the payload. IMHO it's better to leave the S-guns out of the Mk IV's arsenal than have an aircraft which has rockets and S-guns available at the same time.

If someone wants to fly using S-guns, just select a Hurricane IID. If they want rockets, go for the Mk IV.

Winjeel:wavey:
 
yes it's been gotten around i created several cannon calibers for preezes(dancat)add on gatlin guns and natchpilotens wb81a pods.

Correct but incorrect. Yep, you created cannon rounds but they still have the hitting power of a rifle round. I tried it with a Bf 109G that was firing 75mm rounds from the gun pods (the poor thing barely flew with all that lead on board) and while it was the fireworks of the century there was absolutely no destructive power to be mentioned.
 
non destructive?

heres 20mm takeing out pats hangers,then 37mm takeing out a convoy, and 57mm takeing out toko-ri. and their not photoshoped.or rounds altered. they look pretty destructive to me!
 
Hi Richard,

Thanks heaps mate, John has touched base and we are together working to bring your outstanding model to the ETO.

Thanks again for all you have done in the past and for allowing us to use your work in ongoing projects.

regards Rob.
 
Hi Rob, could to see you are still beavering away, and nice work on the Hurri too.:applause:

hope all is well with you and the family.
Murray
 
Hi Guys,

I have been working with Richard Mason's MkIV Hurricane model. This is a slightly differant shape to the current hurricane models we have. (around the wing area the dihedral has been reduced) and the wing strenghtend, it has upped values for armour around radiators etc so you can survive flak damage a bit better.

we had to finish off the pylons for the rockets, texture map etc. and also had to work through Richards WIP weapons files, anyway long story short its all fixed and working in game.

the plane has some cool loadouts,

40mm S gun AP & HE with distinctive weapons and effects for each.
Rockets 25Lb & 60Lb
mixed loads
bombs and rockets
Fuel and rockets etc etc

When using the S guns if you sight with the two 303's just like in real life when you see your tracer stiking home fire the S gun and BOOM end of target. with out the 303's being fired its very hard to hit smaller targets, again just like in real life.

John Whelan had provided evidance about the rocket placement and we have replicated that, they have been moved outboard.

Hope you all like it.

A huge thanks to Richard (Winjeel) Mason :ernae: for sharing his source files and allowing us to work with them.

regards Rob.
 
What an outstanding aircraft. Hey Rob, does Clive have another surprise for us for Battle of Britain Day?

Steve
 
juat loaded all the spits and updates in eto, now im stoned .....hurricanes from regs, or is there some hurc updates on the way for eto ,,or am i off base

tks

joshua .....
 
hey winjeel haven't seen you around for a long time. yes it's been gotten around i created several cannon calibers for preezes(dancat)add on gatlin guns and natchpilotens wb81a pods.you really have been away awhile.hope the bug is rebiting you.lol

Hi slip stream, can you share the workround, or give a few tips, i would like to get this gun working, as is, its pathetic i tried larger calibers, more explosive effects, but nothing seemed to work, it might as well be a peashooter,
 
hey jim and rob what calibers are you interested in.i have 30 cal.,20mm phalinx,20mm vulcan,37mm and 57mm for the gatling.then 37mm and 57 mm for the wb81a, madeup that i didn't release.

if you compare dancats original "gatlin"set up to what i made. you'll see that first on loadout name you call the caliber you want.second you call the weapon (gatlin guns or WB_81A). then in the payload line you call up the payload element of the weapon folder for the caliber you called on, in the name.then for payloadtype you call the "gun" folder round. i made up different weapon folders for each caliber.for the 20mm_vulcan i copied the gatlin gun and renamed a weapon folder called 21_gat1 and 21_gat2 and named the files inside that the same,for example.yeah its involved.
 
method

hey jim and rob what calibers are you interested in.i have 30 cal.,20mm phalinx,20mm vulcan,37mm and 57mm for the gatling.then 37mm and 57 mm for the wb81a, madeup that i didn't release.

if you compare dancats original "gatlin"set up to what i made. you'll see that first on loadout name you call the caliber you want.second you call the weapon (gatlin guns or WB_81A). then in the payload line you call up the payload element of the weapon folder for the caliber you called on, in the name.then for payloadtype you call the "gun" folder round. i made up different weapon folders for each caliber.for the 20mm_vulcan i copied the gatlin gun and renamed a weapon folder called 21_gat1 and 21_gat2 and named the files inside that the same,for example.yeah its involved.

Post the xdp.
 
gatlin xdp

here is the full gatlin gun xdp.i only released the 20 and 30mm calibers.copying the lines to the post spreads them out hope their understandable. is this what you wanted ted ?

</Loadout>
<Loadout Name="(2)30cal M1919A5 MG Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="50_gat1"
PayloadType="30cal M1919A5 MG_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="50_gat2"
PayloadType="30cal M1919A5 MG_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)12.7MM Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="50_gat1"
PayloadType="50calbrowningm2_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="50_gat2"
PayloadType="50calbrowningm2_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)20mmMKIIHispano Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="50_gat1"
PayloadType="20mmMKIIHispano_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="50_gat2"
PayloadType="20mmMKIIHispano_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)20mm_vulcan Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="21_gat1"
PayloadType="20mm_vulcan_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="21_gat2"
PayloadType="20mm_vulcan_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)20mm_Phalanx Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="20_gat1"
PayloadType="20mm_PGU-28B_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="20_gat2"
PayloadType="20mm_PGU-28B_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)30mmMK103 Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="50_gat1"
PayloadType="30mmMk103_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="50_gat2"
PayloadType="30mmMK103_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)37mm Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="50_gat1"
PayloadType="37mm_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="50_gat2"
PayloadType="37mm_round" Quantity="1" Fill="1.0"/>
</Loadout>
<Loadout Name="(2)57mm Molins Gatlin Guns">
<Hardpoint ID="1" PylonType="pylon_mustang_1" PayloadElement="51_gat1"
PayloadType="57mmmolins_round" Quantity="1" Fill="1.0"/>
<Hardpoint ID="2" PylonType="pylon_mustang_2" PayloadElement="51_gat2"
PayloadType="57mmmolins_round" Quantity="1" Fill="1.0"/>

.
 
Thanks

Now, please explain the terms

PayloadElement and Fill

I may have seen these somewhere else, but would love to know what they mean/work and how you found out about this code.
 
i don't know who made "payload element" possible dancat. that term calls the weapon folder of a gatling of a different caliber. make a new folder in weapons. call it what ever you want as long as it doesn't interfere with another caliber name.copy the caliber into it. open the xdp. on the top line, name the m3d the name of the folder. this is where you modifie the effects. then rename the m3d in that folder the same name.then you need to write the aircraft xdp weapon call up line with the folder/m3d name. now its a different caliber gatlin. as far as what "fill" doe's. i don't know.the "1" may indicate repeat refill is possible. just guessing on that. if you are trying to do it with a different gun type.i would follow the same procedure and see what happens.thats how i got it to work .the main credit goes to dancat for makeing his gatlin. then you for the wb_81a. because you use those "add on weapons" to create the other calibers. IF THERE IS INTEREST. I'LL PUT UP THE OTHER CALIBERS I'VE MADE FOR BOTH WEAPONS. and a babies arm holding an apple
 
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