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Eurofighter Typhoon preview

Looking forward to seeing this, I have two different manufacturers versions and I'm not entirely happy with either of them. As soon as it's released in will be getting it. Keep up the excellent work Dino.
 
First signs of life...

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Looks amazing Dino! It'll certainly be an immediate purchase for me! Perhaps about the time this is released I might realistically get my hands on an Oculus Rift too... what a combination!

Really hope some non-US weapons can be included!
 
Thanks for the appreciation

@Airtrooper - as for non-US weapons, I am trying to convince VRS to include at least the IRIS-T and the ASRAAM as A-A missiles - but no luck as of today. In the worst case, there will be non-functional, cosmetic only weapons - at the moment, IRIS-T, ASRAAM, Storm Shadow and Meteor are being modeled. Tacpack supported GBU-10, GBU-12, AIM-9L and AIM-120 are already implemented
 
@Airtrooper - as for non-US weapons, I am trying to convince VRS to include at least the IRIS-T and the ASRAAM as A-A missiles - but no luck as of today

Reading between the lines I think prior experience modelling weapons upon request for different aircraft may have somewhat put them off the idea. I hope my impressions are incorrect though.
 
@Airtrooper - well, no... I think the main problem is the accuracy of the data. They are very keen to have the maximum realism for what concerns the weapons performance... and publicly available, reliable data for the IRIS-T and the ASRAAM are scarce (let alone other weapons like the Meteor, the Storm Shadow or the Brimstone). If you rely on advertising material -then you may end with overly-optimistic performance and break the game.
 
@Airtrooper - well, no... I think the main problem is the accuracy of the data. They are very keen to have the maximum realism for what concerns the weapons performance... and publicly available, reliable data for the IRIS-T and the ASRAAM are scarce (let alone other weapons like the Meteor, the Storm Shadow or the Brimstone). If you rely on advertising material -then you may end with overly-optimistic performance and break the game.

Agreed, but I think the user's understanding of a weapon's performance (based on overly-optimistic available material) hasn't always matched that of the reliable material used by VRS in TacPack (correctly IMO). Some users don't understand the difference and provide less-than-positive feedback, which is a real shame. I think it is this that may have blunted VRS's enthusiasm. I think VRS and yourself are going about things the best way though. :encouragement:
 
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