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Eurofighter Typhoon Work-In-Progress

Thanks for the appreciation! Here is the current status of the project (cockpit photo taken in FSX:SE - the other is in P3Dv3.4):

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Yes (rest assured I've seen serveral videos!) - you are probably right... still this is what I get from the drawings I haven (although I have no guarantee they are true to scale). Doesn't look that bad in game, anyway... I've tried to fix it but results did not look good...
 
Nice and TY!

But the frame isn't too big? Please see this: https://youtu.be/wCqiiOO3ZzI?t=1m1s

It is more thin.

The scale looks pretty good to me at a glance; I haven't measured it.

Be aware that it would be very difficult to tell correct scale based on a camera with God knows what size and angle lens compared to a 2D screenshot from a simulator. I trust that Dino has done his research. ;)

Cheers,
 
Here are few pics (taken in P3D) from the latest internal build.... significant progress has been made in all areas:
- The external model is complete but for the drag chute
- The virtual cockpit model is missing some minor details... but it is almost complete
- The avionics are in progress, but the basics are in place. 6 MFD pages out of 18 are ready and working.
- We have a custom sound package courtesy of Serge Luzin (thank you!) based on real world sounds which adds a lot to the immersion
- Rob Barendregt provided a gauge to implement configuration-dependent drag
...and, last but not least, Roy Holmes is working on the flight model (a provisional one is already in place and it is definitely better than the one I did initially - thanks Roy!)

So, we are at a good point - unfortunately it is highly unlikely that it will be ready before Christmas as I hoped... but as usual, it is done when it is done.

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That is looking absolutely brilliant Dino, one thing added to your artistry is the video just really whined us up .. just gorgeous :encouragement:
 
Superb ! :applause:
One remark about the mirrors: do you plan to make them simply reflective in P3D, so that we could get the real reflections ?
As far as I understood, this is just a simple flag in the material, but the orientation of the mirrors need to be correct to be useful :)
 
@Daube - well, yes - flagging the material will result in a real "reflection" in P3Dv3 (if the user has set the dynamic reflections). A better way, IMHO, is to use the render-to-texture method (which will also work in P3Dv2). They both have a cost in terms of frame rate, obviously. Then, none of these will work in FSX. For the moment I am working for the FSX version first - and then I'll move to P3D...
 
Hi Dino. Will the Eurofighter be ready to be mi present from the Befana?

Best regards and Boun Natale
 
@Daube - well, yes - flagging the material will result in a real "reflection" in P3Dv3 (if the user has set the dynamic reflections). A better way, IMHO, is to use the render-to-texture method (which will also work in P3Dv2). They both have a cost in terms of frame rate, obviously. Then, none of these will work in FSX. For the moment I am working for the FSX version first - and then I'll move to P3D...

I don't recall testing any model with render to texture... (or is it implemented like this in your Tomcat already ?)
The Razbam Harrier, which was made only for FSX, has simple reflections on the mirrors in the VC. In FSX, it's the envmap textures which is reflected. In P3Dv3, it's a real reflection. Granted, it's not beautiful, but nice enough.
How much better would it be with the render to texture ?
 
@jagl04

Unfortunately no... My "real life" job has destroyed my schedule... at present I think the Typhoon may be feature complete by the end of January (although it is already flyable!)

@Daube

Well... thing goes like this. If you flag a material for environment mapping reflection, it will show the usual "simple" reflection - unless it is in P3Dv3 with dynamic reflections turned on (which generates the "actual" reflections).
The way I did it in the T-45 and F-14 (it is an optional feature and needs to be "activated" by the user) is a render-to-texture...so there is a camera that points to your six and its rendered in the mirrors. You can control the settings and resolution of the camera, as well as a number of other parameters. This method works also on P3Dv2.4+...but it is more resource-intensive.
So, for the moment I am a little undecided... I may want to go for the new method.


 
For those who missed the update on Facebook:

Unfortunately I will not be able to release the Beta version of the Typhoon before Chirstmas as I planned... sorry for that, but it makes no sense to have an "half baked" Beta version. With the current pace, I should have all the 3D modeling and the MFD system complete by the end of the year... but it is coming along quite nicely...trust me... or trust the pictures :)

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