Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Nice and TY!
But the frame isn't too big? Please see this: https://youtu.be/wCqiiOO3ZzI?t=1m1s
It is more thin.


@Daube - well, yes - flagging the material will result in a real "reflection" in P3Dv3 (if the user has set the dynamic reflections). A better way, IMHO, is to use the render-to-texture method (which will also work in P3Dv2). They both have a cost in terms of frame rate, obviously. Then, none of these will work in FSX. For the moment I am working for the FSX version first - and then I'll move to P3D...