• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
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    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

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EXcellent new DHC-2 on wheels

Thank you for that extremely well done rendering of the Beaver. Not only is is great looking, but handling and feel are there too.
 
So well done Microsoft and thank you Mr. Scrub! But, is this really authorized?
JMC
Since it is a default airplane and he has made a simple mod and given it back to the community and not put it out for a fee, yea it's probably fine.
 
Upon comparison, it does appear that this is a modification of the stock FSX aircraft. I don't see why it is different than any of the many repaints available for the pontoon version. Because the water taxi Beaver was featured prominently in one of the "Missions" (San Juan Island Run") that came with the FSX package, it appears to have gotton a bit more TLC by the Microsoft team, as did the scenery in that mission. It has the feel and tweaks of some of what Orbx offers in their add-on sceneries.
 
Excellent Beaver rendition

I just wanted to second everyone's comment about this old classic that it is a joy to fly. Many thanks to the team who put this together. IRL I've spent many hours around this classic workhorse. She's a treasure. However, along the lines of realism, of all the renditions payware and otherwise, I've yet to see a model that accurately reflects the s-l-o-w idle of that classic radial. IRL it seems you could almost poke your arm through the prop.. (not really, but it is very slow) as it's idling about 300-500 rpm.. Is there anything that can be done in the models to really reflect the low idle. You can almost hear each jug firing whereas in any FSX model, the engine seems to idle about 1200-1500 rpm. The audio reflects a slower rpm than the animation. This just seems to be a distraction of another old world experience. Anyone have any ideas?? This isn't a dig at this model... this applies to any I've seen and used. This baby is a real keeper like MJ's DC-3 and those classics of M. Shupe. Thank you again for sharing.... Terry
 
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This is a high quality and fun plane. I also have the Milviz (because I wanted one on wheels and this didn't exist until yesterday) and there is not that much to choose between them.

I'd be curious about a paint kit, too. There are far more fun paint schemes for the Beaver than I have ever seen done for this or the Milviz. I haven't even found a good olive drab US Army one. And literally dozens of other air forces (mostly on wheels).

August
 
I'm not one to nitpick freeware and don't normally even check all the little bits so it feels odd typing this. However, after I installed it last night I did a short test and noticed a small issue.
The tailwheel is set to steerable and 45* but in external view the animation only turns the wheel about 5-10*. Not going to let it bother me or prevent me from flying it - can't see the tailwheel from the cockpit.
 
A.F. Scrubs done it again. FSX/P3Dv3,v4,v5 DHC-2_Beaver Bigwheels Tundra version available over at Simviation. Robert
 
Is there a NAV/GPS switch on the panel somewhere?

No, and the VC setup makes it difficult to just add one. I squeezed mine into the radio pop-up by shrinking the width of the audio panel gauge and sticking in a switch there.
 
NAV/GPS Switch On The Tundra Version

Second thought....


For a NAV/GPS switch on the tundra version, add these two lines to the Vcockpit02 section of the panel.cfg.


gauge10=Cessna!Nav GPS Switch, 280,455, 16, 16
gauge11=Cessna!Nav_GPS_Annunciator, 264,455, 16, 16




And, adding these lines to the Window01 section will add NAV/GPS to the pop up radio stack.


gauge07=Cessna!Nav GPS Switch, 13,273, 10, 10
gauge08=Cessna!Nav_GPS_Annunciator, 3,273, 10, 10
 
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Second thought....
For a NAV/GPS switch on the tundra version, add these two lines to the Vcockpit02 section of the panel.cfg.
gauge10=Cessna!Nav GPS Switch, 280,455, 16, 16
gauge11=Cessna!Nav_GPS_Annunciator, 264,455, 16, 16

And, adding these lines to the Window01 section will add NAV/GPS to the pop up radio stack.
gauge07=Cessna!Nav GPS Switch, 13,273, 10, 10
gauge08=Cessna!Nav_GPS_Annunciator, 3,273, 10, 10


Ray, I tried your suggestion but it didn't work for me. I looked through my "gauges" folder and neither the switch nor annunciator is present.
It was a good try, though.
 
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