Exhausts at night

mongoose

SOH-CM-2023
So to discontinue this on Steve's AI Radar thread. :wiggle:I have moved the conversation here. I am experimenting with the combination of stirling_mki_xxx_t.+light.dds with a glowing exhaust as John was helping me with, plus the EffectName="ac_exhaust_glow" in the xdp. As I said in the other thread, it would be nice to have blue exhaust flames which only worked in the daytime, but for TOW, it's not really necessary. Attached are 2 screenshots, 1 closer up and 1 as far away as I coukd see them with my room lights set at 5% brightness. This or lights off will probably be needed for one to see them even in the screenshots!
 

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When the kittyhawk came out I remember needing to fine tune the red glow and blue flame locations to get the combined look just right.

<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.55" PosZ="1.5" PosY="0.3"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.55" PosZ="1.25" PosY="0.3"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.55" PosZ="1.0" PosY="0.3"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.55" PosZ="1.5" PosY="0.3"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.55" PosZ="1.25" PosY="0.3"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.55" PosZ="1.0" PosY="0.3"/>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.65" PosZ="0.97" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.645" PosZ="1.14" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.64" PosZ="1.31" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.635" PosZ="1.48" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.63" PosZ="1.65" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="0.625" PosZ="1.82" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.65" PosZ="0.97" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.645" PosZ="1.14" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.64" PosZ="1.31" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.635" PosZ="1.48" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.63" PosZ="1.65" PosY="0.28" MinVel="50" MaxVel="300"></Effect>
<Effect Type="Track" EffectName="ac_exhaust_glow" PosX="-0.625" PosZ="1.82" PosY="0.28" MinVel="50" MaxVel="300"></Effect>

1719392084459.png
 
So, is the idea when there are exhaust shrouds, these will glow red, and only a very small blue exhaust flame would be visible? Is there a difference between fighter_exhaust_blue_flame and bomber_exhaust_blue_flame?
 
The fighter exhaust are small and individual. The bomber you only really need one. For planes like the day fighter bf110s, He111, and BMW H Ju88, mossies, and others with engine stacks I use the fighter for each exhaust stack.
 
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