Extended888 32 bits format...

peperez

Charter Member
I'm using it in a project with fantastic results. Did anyone get some problems with it?

Cheers

Pepe
 
I think it depends on your hardware.
A while ago I tried using 32 bit textures for clouds + prop disk textures, but found a tendency for them to look blocky, + sometimes the greys show with a pink tint to them.
I decided that 16 bit formats gave more consistent results.
 
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I'll upload the plane...

with textures format choices. By the way, does someone knows where I can found the raf_pilot as a load?

Cheers

Pepe
 
32 bit format is good in some instances like for repaints but for clouds CFS2 will convert them back to 16bit(4444), terrain textures must be in 8bit format.

RAF Pilot can be downloaded from Martin Wright's site in the SpitPak addon Library there's also additional pilot and gunner downloads

For reference purposes the below are the same cloud add-ons in the 3 formats

16-Bit 555-1 Screenshot (6).png

32-bit 888-8 Screenshot (8).png

16-bit 444-4 Screenshot (7).png

aussie
 
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