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F-15C Eagle

yah... we're all quite happy with the way it's looking. No one need worry... it's going to look AND fly really well...

kc
 
Here's our pilot. He's just been finished and though he is wearing a Navy emergency pack, by removing that we have our USAF pilot! And that is exactly how he will look in game. The poly count on the model is exceptionally low. All the bumps and details are in the normal map!

kc
 
If you ever put the USAF pilot in a Navy jet, just make sure you add a wet spot because that's what that pilot would be feeling landing on a carrier deck. :icon_lol:
 
I want it now lol how long do you guys think she'll take and how much will she cost £££ not that that's a problem lol!!
Plus mate i wouldn't mind a pilot in a life jacket the guys at lakenheath UK wear em!!
 
Still more WIPs of the VC of the F-15C. Almost done the main panels. Side panels tonight or tomorrow.

Once done, it's off to the coders. No specific timeline. Sorry. Not sure about the life vest but we shall see.

Oh yeah, only the first one is a render. The other three are DX9 and are representative of what you will see in FSX. Anything multicolored is not yet mapped.

thanks,

kc
 
I am quite possibly one of the most discriminating among the active members of this community. I don't like being sold crap products, and I say so when something stinks. That being said, I can't see what's wrong with the black widow or F-15 VCs. They both look first rate to me, even without severe weathering. They don't look cartoony at all. What exactly was the problem from a few pages back again?
 
Awesome Colin :D


Your modeling is always exceptional :ernae:
 
I am quite possibly one of the most discriminating among the active members of this community. I don't like being sold crap products, and I say so when something stinks. That being said, I can't see what's wrong with the black widow or F-15 VCs. They both look first rate to me, even without severe weathering. They don't look cartoony at all. What exactly was the problem from a few pages back again?

Well one issue was the HUD looks like the old FS9 Iris F-15E HUD...it's 2009
 
Well one issue was the HUD looks like the old FS9 Iris F-15E HUD...it's 2009

The shape of the FSD/Milviz YF-23 HUD is correct. It is from an F-15E and as the real one appears, it looks very bland in detail. The original YF-23's as well as the YF-22's used many off-the-shelf components from other aircraft to help save both time and money getting the planes from raw material & design to the air for the ATF fly-off competition. If you look at cockpit photos of the real prototypes, you will see components from other familiar Fighter cockpits.
 
Not the glass itself, but the data depicted on the hud...altitude, air speed, heading, just looks cheesy to me. Expected alot more (Aerosoft did it right with the F-16, and Iris got it right with the F-14 Pro)

Just my two cents. Like I said, I'll still buy it
 
Not the glass itself, but the data depicted on the hud...altitude, air speed, heading, just looks cheesy to me. Expected alot more (Aerosoft did it right with the F-16, and Iris got it right with the F-14 Pro)

Just my two cents. Like I said, I'll still buy it

I understand what you're pointing out but the data and layout is pretty close to being right for that era. At the time, that HUD design and that Data layout was quite advanced. I remember seeing the first F-16A HUD's back in the late 70's. The Data on them flickered and framed so slowly you'd think you were watching a slide show! LOL! All of that hardware and the software powering them gradually improved and was MSIP upgraded as time went along.

Perhaps the YF-23 HUD detail could be "outlined/shaded" a bit to add detail. Just a guess.
 
The shape of the FSD/Milviz YF-23 HUD is correct. It is from an F-15E and as the real one appears, it looks very bland in detail. The original YF-23's as well as the YF-22's used many off-the-shelf components from other aircraft to help save both time and money getting the planes from raw material & design to the air for the ATF fly-off competition. If you look at cockpit photos of the real prototypes, you will see components from other familiar Fighter cockpits.

What I see on the screens of the FSD/Milviz YF-23 are MFD's, HUD and Radio gauges borrowed from the stock F/A-18 Hornet that ships with FSX: Acceleration. These gauges look good, but they are not from F-15E ;) The gauges look good but the HUD looks a bit weird here because it's streched. Hornet has a narrow HUD, and here the same symbology is streched to fit a much wider frame.
 
I am quite possibly one of the most discriminating among the active members of this community. I don't like being sold crap products, and I say so when something stinks. That being said, I can't see what's wrong with the black widow or F-15 VCs. They both look first rate to me, even without severe weathering. They don't look cartoony at all. What exactly was the problem from a few pages back again?


I agree - compared to some of the rubbish I have bought just lately this looks superb. Very promising.
 
What I see on the screens of the FSD/Milviz YF-23 are MFD's, HUD and Radio gauges borrowed from the stock F/A-18 Hornet that ships with FSX: Acceleration. These gauges look good, but they are not from F-15E ;) The gauges look good but the HUD looks a bit weird here because it's streched. Hornet has a narrow HUD, and here the same symbology is streched to fit a much wider frame.

Still close overall. The MFD's that were used in the AFT prototypes as well as other cockpit hardware were a mix and match from F-15C/E's and F/A-18's.
The Kaiser HUD was used in at least one of the YF-23's or maybe both at some point. The symbology with the FSD version is not necessarily wrong nor 100% perfect and yes maybe stretched a tad too wide to fit. No biggie though.

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We seem to be discussing a couple of different aircraft in the same thread , planes that don’t necessarily have the same feature set at release, nor the same design philosophy or price point. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
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The HUD from the YF-23 is based on the version from Acceleration with the addition of being stabilized and having the horizon indicator track the horizon below a threshold altitude, the economies afforded in the real aircraft in cost savings are also at work here as we wanted to ensure that the model was affordable by avoiding unnecessary development costs .<o:p></o:p>
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There are 31 custom gauges developed specifically for the YF-23 and many hundreds of lines of XML code in the model to duplicate the highly automated systems that operated the aircraft , every switch in the aircraft is modeled and animated with the weapons system the sole exception being it was not part of the test aircraft, but the weapons system could be part of an addon package if there is a demand for it , this remains to be seen but being that the aircraft never had functional weapons their inclusion at this point seemed unrealistic and expensive to incorporate.<o:p></o:p>
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The F15 is an operational Fighter Jet and will receive the fullest consideration of all systems and loadouts , same for the P38 where the systems will be fully modelled to the smallest detail of historical accuracy , but these details come at a price, like fully realistic system management it’s a price that not everybody is willing to pay for and in the current market we are trying our best to ensure everybody gets what it is they want, and how they want it.<o:p></o:p>
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Our YF- 23 is designed from the start to appeal to our capacity for “ fun “ , it’s as realistic as we determined it should be and the use of the base system from the default F18 saved each purchaser $25 bucks , we figured that was a good deal and hope most will agree , fortunately i also made the model so any HUD can be installed and be stabilized as well as track the horizon .

As an aside the pictures of the first HUD are from an initial build prior to being stabilized and having the tracking enabled , below is how it now appears and it's no longer quite that wide .

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