Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
You can control multiple smoke effects individually. I'm not at my PC at the moment but I'll check on the correct syntax when I get home.
Edit: looks like it's already in hand.
DaveWG, your input is much appreciated. It might be good to look at your approach, as it may prove useful yet in this project, or may be useful in the future.
Toby if I understand correctly, I believe that what Henk posted is what/how Dave was.suggesting to.proceed.
By the way. For.those that want every model in this pack TP enabled, all you'll have to do is change the panel callout in the aircraft.cfg. Very handy. Thanks Toby and Henk!
How close to release? Looking forward to putting my liveries on the new exterior.
LMAO, that's always a good one Willy. Also just wondering. I'm "Pro-Simple Aircraft", so as far as this TP thing. . .will the airplane be released as an "either/or", or is it just TP and that's it?Soon?????????????????
Great, looking forward to it. ThanksEd, I think we're all with you. The goal with TP is to have it there in the background, passive, doing its job only when a simmer activates it. That said, it is a real hoot to go to the gunnery range with these old jets, hitting panels and bullseyes using the old-school methods. Even better, multiplayer with a wingman or two, in the gunnery range pattern, watching your buddy's run and grading his performance on the radio. Then form back up and RTB in these beautiful machines. Just one more dimension to what is already a fantastic experience in FSX or P3D.
We've kept the TP implementation very simple on this model - minimal BS, maximum fun.