F-94B Starfire

Have you gone back to the fx_afterburner.fx that has the sound or using the gague based AB_Start.wav.
 
Have you gone back to the fx_afterburner.fx that has the sound or using the gauge based AB_Start.wav.

I haven't made the change because I don't know where in which file or files to make the substitution. I'd like to give it a try but I'll need a bit of explanation.
 
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If your using the fx_afterburner_no_sound.fx The AB_Start.wav plays the AB pop/boom.
 
If your using the fx_afterburner_no_sound.fx The AB_Start.wav plays the AB pop/boom.

Huh???

I have the fx_afterburner_no_sound.fx in the panel folder, though I have no idea what it does. I've been wondering about that. I only know that if I play it I get a microsecond of silence. I have no idea if it's actually used for anything or why there would be a need for a silent sound file.

I also have the AB_Start.wav in the panel folder. When I play it, it sounds just like the sound that goes with fx_afterburner.fx at the same volume, or so close that I don't hear any difference. But in the sim, it's considerably louder in the external views. In Spot of Fly-By it's just as I think it should be. In Panel and VC views it has noticeably less volume and tends to almost get lost in the engine sounds. Oddly, that wasn't so before I made that very same sound audible in the external views, though I didn't do anything at all with the internal views. Very curious. I would like to turn it up in the internal views if that can be done without making a big project of it.

What I don't follow is the meaning behind your question about which file I'm using. When you suggest substituting the fx_afterburner.fx file for the AB_Start.wav, do you mean to just substitute the one for the other in the panel folder? Won't that require edits to some files? Which ones?

I'm sorry to be so easily confused.
 
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This is way harder than it needs to be.

There are only 2 ways to do the afterburner sounds.

1# Use the fx_afterburner.fx in the aircraft.cfg and have the AB pop/boom play any time you hit "L"

2# Use the fx_afterburner_no_sound.fx in the aircraft.cfg and have the dsd_xml_sound3.gau play the AB_Start.wav

For #1 you need use the fx_afterburner.fx in the aircraft.cfg and to delete the AB_Start.wav in the panel.

For #2 do nothing as the F98B_2.0_Preview.zip is set up this way.
 
This is way harder than it needs to be.
There are only 2 ways to do the afterburner sounds.
1# Use the fx_afterburner.fx in the aircraft.cfg and have the AB pop/boom play any time you hit "L"
2# Use the fx_afterburner_no_sound.fx in the aircraft.cfg and have the dsd_xml_sound3.gau play the AB_Start.wav
For #1 you need use the fx_afterburner.fx in the aircraft.cfg and to delete the AB_Start.wav in the panel.
For #2 do nothing as the F98B_2.0_Preview.zip is set up this way.

Yes, I know all that. Nothing new, difficult or confusing about it. All that was plain yesterday, as my posts clearly indicated (or so I thought.) I use option 1, as I stated a few times now.

My question wasn't about how to set up the afterburner sounds, it was whether there's a way to adjust the volume. I'm sorry if I didn't make that clear - I thought I'd made that very clear, more than once. If you didn't know the answer, or if the answer is that it can't be done, all you had to do was say so.

I figured it could probably be done because setting up option 1 or option 2 produces significantly different volume levels from the same sound file. Adding the sound to the views that didn't have it produces the full volume in the external views that didn't have it at all, but somehow it becomes partly muted in the internal views where it was at full volume before.

What's confusing is that nothing I did seems to have any way of affecting the volume in the views I didn't edit, since I didn't edit them, yet the volume in those views changed. That, plus the same sound file now having different volumes in different views, seems to suggest that the volume in the various views can be controlled somehow, but maybe it can't be. Or maybe it just takes someone smarter than either of us to figure it out.

Never mind. It's not a big deal at all, and just asking the question seems to be more trouble than the answer is probably worth.
 
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Sorry for the delay in reporting, but the gun sounds work after dropping the xgun50 wav file into the main FS9 sound folder. I have 2 different variants of the F-94B, the other being nothing more that my version 1.9 copy... lots of afterburner and the guns aren't active. It's a lot more intricate than I thought but I'm still working on the effects... and I'm no expert at this stuff either. :dizzy:

BB686:US-flag:
 
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