gman5250
Charter Member
Update:
I needed to learn effects, so I built a fluorescent lighting effect for the new VC in low intensity blue for the restoration bird.
I love the way the effect throws real light and illuminates the base color work with even the knobs, nuts and bolts throwing light. All of the parts are interactive with the ambient light source, thus eliminating the need to bake highlighting into the night texture. The composite effect allows for building a LM texture sheet that will act as an additive color layer to the projected light, rather than painting in highlights etc.
The trim rings have been re-worked to throw a bit more light from the correct directions and I some adjustments on the "spot" light lighting on the pilot switch box. From this point the occlusion shadows can be added at switch cover bases and other locations wanting a bit of darkening.
Also, I exorcised the gremlin in the HSI that caused it to "short out" in flight. It's all a learning curve.
A few shots of the night time VC with the UV lighting illuminating the "office". Even with all of this high end poly work and 2048 texture sheets, the model is making 60 FPS in the air...still well within tolerance.
I needed to learn effects, so I built a fluorescent lighting effect for the new VC in low intensity blue for the restoration bird.
I love the way the effect throws real light and illuminates the base color work with even the knobs, nuts and bolts throwing light. All of the parts are interactive with the ambient light source, thus eliminating the need to bake highlighting into the night texture. The composite effect allows for building a LM texture sheet that will act as an additive color layer to the projected light, rather than painting in highlights etc.
The trim rings have been re-worked to throw a bit more light from the correct directions and I some adjustments on the "spot" light lighting on the pilot switch box. From this point the occlusion shadows can be added at switch cover bases and other locations wanting a bit of darkening.
Also, I exorcised the gremlin in the HSI that caused it to "short out" in flight. It's all a learning curve.
A few shots of the night time VC with the UV lighting illuminating the "office". Even with all of this high end poly work and 2048 texture sheets, the model is making 60 FPS in the air...still well within tolerance.



