I was taking a fresh look at these as I was adjusting the environmental reflections for AnKor's new shaders. The spent cannon shell casings currently appear from right in front of the cockpit, and fly up and back into the rudder and elevator.
I used a similar fix to use XZY coordinates instead of the modeled emitter locations and moved these to a more believable position along the bottom behind the dive brake. This avoids the appearance of damaging the flight controls, or dumping them into the engine intakes.
<Effect Type="Shells0" EffectName="fx_shells_s" PosX="-0.25" PosZ="3" PosY="-0.50" />
<Effect Type="Shells1" EffectName="fx_shells_s" PosX="0.25" PosZ="3" PosY="-.50" />
If anyone knows the actual location where the casings were ejected I'd love to place these correctly, but I came up dry trying to find a clear reference or a picture.
For the glossy navy blue finish I found that the lighter parts of the *_r.dds files needed to be increased from 3% or 8% brightness to 15% to get the right amount of shine to match what I could see in some of the vintage photos. I have my d3d8.ini settings at 5 for reflection and 1 for glossiness.