Famous Flyer #6 Ford 4-AT Trimotor - (Free June 23-30)

Biggest issue I had in my test flight was the fuel management. Started with the default 50% fuel in the three tanks (left, right and center) The three engines proceeded to drain the left and right but had a hard time figuring out how to set the fuel controls, there is one each on the back wall which I think is for the left and right engine, and very different one on the wall under the pilots panel, could not figure what position corresponded to each tank.
 
Nice plane, especially free. Picky complaint, startup smoke goes vertical, should flow back with all those props rotating.
 
Nice plane, especially free. Picky complaint, startup smoke goes vertical, should flow back with all those props rotating.
Given the issues we have all noted, I suspect this is an early release beta that MS pushed out for the flighsim conference. The payware release will probably have a number of extras including different variants and fixes. Just my speculation. AH has done better than this. And do expect there will be a small charge for that upgrade.
 
Well, I managed to get the Marketplace working after starting a flight with live weather and pulling up a METAR - then going back into the Marketplace. Go figure...

Anyway, I picked up the Trimotor and did a circuit around Lihue just to see how it handles. First - I love the fact that it has the option to fly with a modern panel. This is a modern sim flying in today's skies, and today's rules pretty much demand at least some modern avionics. That said, flying this thing is... odd. The tail lifts around 40 knots, which in the Ford feels more like 10. And even with 100% fuel, she's lifting off the runway at around 60. Landing was a bit of a challenge - possibly due to winds, but it wasn't the most rock-stable approach I've done. Again, with the tail wanting to fly over 40, getting that large a plane to settle was "interesting."

This reflects my expirience on the Ju-52 and it does reduce the development to plain eye candy. Since I'm still busy with waiting for updates for the JU (because of invisible *.cfgs and stuff), and because there's other eye candy clogging up the ramps - i'll probably leave this one to the collectors.
 
Ok, here I go with (visual) complaints about the external model of this FREE ​ Tin Lizzy (Tin Goose).
I'm asking if anyone knows the switch that I'm supposed to turn on or off to eliminate the blatant water rippling effect that is present with this aircraft.
To me it looks like some sort of prismatic polycarbonate light diffuser (I had to look that one up :costumed-smiley-034) effect has been applied to it (it just the corrugated metal ribbing fabrication).


This is my video card RTX 3090 24GB, and my MSFS graphics settings, NVIDIA control panel 3D applications, and my NVIDIA game filter settings that are Brightness/Contrast only.

Manage 3D settings in NVIDIA CONTROL PANEL
Program to customize: Microsoft Flight Simulator


NVIDIA DRIVER 535.98



Image Scaling ...................................... Use global setting
Ambient Occlusion .................................... Not supported for this application
Anisotropic filtering ............................... Application-controlled
Antialiasing-FXAA .................................... OFF
Antialiasing Gamma correction ........................ ON
Antialiasing-Mode .................................... Application-controlled
Antialiasing-Setting ................................. Application-controlled
Antialiasing-Transparency ........................... OFF
Background Application Max Frame Rate ................ OFF
CUDA GPUs ............................................ All
Low Latency Mode ..................................... OFF
Max Frame Rate ....................................... OFF
Multi-Frame Sampled AA (MFAA) ........................ Not supported for this application
OpenGL GDI compatibility ............................ AUTO
OpenGL rendering GPU ................................. AUTO-select
Power management mode ................................ Normal
Preferred refresh rate (G32QC) ....................... Application-controlled
Texture filtering-Anisotropic sample option ......... OFF
Texture filtering-Negative LOD bias .................. ALLOW
Texture filtering-Quality ............................ QUALITY
Texture filtering-Trilinear optimization ............. ON
Threaded optimization ................................ AUTO
Triple buffering ..................................... OFF
Vetical sync ......................................... Use the 3D application
Virtual Reality pre-rendered frames .................. 1
Virtual Reality-Variable Rate Super Sampling ......... Not supported for this application
Vulkan/OpenGL present method ......................... AUTO

These were my MSFS graphics settings were before I made any change.

Screenshot (3522) by Donald McCann, on Flickr

Screenshot (3523) by Donald McCann, on Flickr


Screenshot (3524) by Donald McCann, on Flickr


Screenshot (3497) by Donald McCann, on Flickr

Screenshot (3501) by Donald McCann, on Flickr



I made these changes to MSFS Graphics setting (note on the last one I turned BLOOM off ... in the red oval) Now let's stress that ol' RTX 3090 .......



Screenshot (3525) by Donald McCann, on Flickr

Screenshot (3526) by Donald McCann, on Flickr

...... continued .............
 
....... continued ........

Screenshot (3527) by Donald McCann, on Flickr


Well, that didn't work at all,

Screenshot (3536) by Donald McCann, on Flickr

Screenshot (3534) by Donald McCann, on Flickr

Screenshot (3528) by Donald McCann, on Flickr

Screenshot (3530) by Donald McCann, on Flickr

More GPU power is better, it nit (old country slang for isn't it?) .....Grrrrrrrr :banghead:

Whoops, I forgot the NVIDIA Game Filter settings .... made this screenie a little larger.

Screenshot (3531) by Donald McCann, on Flickr
 
I'd try switching antialiasing to anything other than DLSS and see if that solves the problem. It was an issue with the Junkers as well, I don't think I ever found a solution for it though, just found a livery that didn't show so much bare metal.
 
After reading thru my three Trimotor books (including the Ford Bible by Wm T Larkins), the best I could come up with to match the digital model is this:

5-AT-B_BT-13.png
 
Donald, your best bet is to use the TAA setting for anti-aliasing in your MSFS graphics settings, though it of course comes with a reduction in performance.
 
@ ak416 and Bomber_12th,

These are screenies leaving iniBuilds KSAT with a courtesy fly over of city center.

That helped tremendously. I thought that NVIDIA DLSS Super Resolution was supposed to "be all to end all." I also see that V-Sync was not ON in my previous screenies.

Screenshot (3537) by Donald McCann, on Flickr

Screenshot (3539) by Donald McCann, on Flickr

Screenshot (3541) by Donald McCann, on Flickr

Screenshot (3545) by Donald McCann, on Flickr

Screenshot (3548) by Donald McCann, on Flickr

... and @ jimjones, yes that has to go ....
startup smoke goes vertical, should flow back with all those props rotating.

Screenshot (3551) by Donald McCann, on Flickr
 
I don't know about "be all to end all" but it's a great supersampling method that usually produces an image that is comparable to that rendered without upscaling while also boosting performance.

You could try enabling DLSS again and setting the quality to DLAA which will render the image at your native resolution instead of rendering it a lower resolution and then upscaling it. DLSS 2.0 struggles with fine detail like chain link fences or certain types of foliage (or corrugated metal, as it turns out) but DLAA tends to be better at handling that stuff than TAA and especially FXAA.
 
I'm also running DLSS, but my monitor's 4K. I guess the pixel pitch is tight enough to avoid the moire effect.
 
Biggest issue I had in my test flight was the fuel management. Started with the default 50% fuel in the three tanks (left, right and center) The three engines proceeded to drain the left and right but had a hard time figuring out how to set the fuel controls, there is one each on the back wall which I think is for the left and right engine, and very different one on the wall under the pilots panel, could not figure what position corresponded to each tank.

The Center tank is the reserve tank. The valve is on the upper left (looking towards the rear) and is an on/off type. It defaults to off so if you want it to feed the other tanks then it has to be opened. The main tanks (left and right) are the ones with the option to equalize (crossfeed)
 
modelr

I had just read this thread, after not running the sim for weeks. Started my update on the 30th, and it took nearly 20 hours!! Was able to get the Ford just a few hours before it went off free. :banghead:

Now, if I can just get my sim room rearranged so I can get my controls working.
 
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