Daube
SOH-CM-2025
Hi all,
I'm kind of desperate on this issue, which existed already in MSFS2020 and still exists in MSFS2024.
Summary: on all aircraft that use FBW (Fly-By-Wire controls), there is a deadzone on the pitch axis that I can't get rid of.
In the controllers setup, all deadzones are set to zero. The joystick works perfectly, there is no hardware deadzone, so to say; I can see even the minimum input when I'm in the controller response curve settings screen in the sim, for example.
Nevertheless, when I'm in flight with a modern jet (F-35, Mirage, or even the default SuperHornet), when I try to raise slowly the nose of the aircraft by pulling the joystick back, the first few degrees of movement are purely ignored by the sim. The joystick movement has no effect at all in the sim overs these 2-3 degrees of movement. Then, when I reach like 4 degrees, the sim suddenly takes my input into consideration and immediatly applies 4 degrees of pitch-up... which is way too violent.
Of course, the numbers I mention above are not real, it's just to illustrate. I can move the head of my joystick like almost 3-4 millimeters back with no effect in the sim when in flight.
And again, the problem does not occur on non-fbw aircraft, whatever the engines. Jets, piston, turboprop etc... all are perfectly fine with no deadzone at all in the controls.
Because of this, I am unable to perform an aerial refueling with a modern jet using AirShow Assistant, because I can't control my pitch precisely enough. But with an older jet, I can perform the refuel without problems in Ace mode.
Anybody else has this issue ? Am I the only one ?
On my computer, I could verify the problem still happens with an empty community folder, so I'm at a loss here. I have created a topic about this on the official forums but of course I have never received any reply. Not a video on youtube either, the search results are always far off anyways...
I'm kind of desperate on this issue, which existed already in MSFS2020 and still exists in MSFS2024.
Summary: on all aircraft that use FBW (Fly-By-Wire controls), there is a deadzone on the pitch axis that I can't get rid of.
In the controllers setup, all deadzones are set to zero. The joystick works perfectly, there is no hardware deadzone, so to say; I can see even the minimum input when I'm in the controller response curve settings screen in the sim, for example.
Nevertheless, when I'm in flight with a modern jet (F-35, Mirage, or even the default SuperHornet), when I try to raise slowly the nose of the aircraft by pulling the joystick back, the first few degrees of movement are purely ignored by the sim. The joystick movement has no effect at all in the sim overs these 2-3 degrees of movement. Then, when I reach like 4 degrees, the sim suddenly takes my input into consideration and immediatly applies 4 degrees of pitch-up... which is way too violent.
Of course, the numbers I mention above are not real, it's just to illustrate. I can move the head of my joystick like almost 3-4 millimeters back with no effect in the sim when in flight.
And again, the problem does not occur on non-fbw aircraft, whatever the engines. Jets, piston, turboprop etc... all are perfectly fine with no deadzone at all in the controls.
Because of this, I am unable to perform an aerial refueling with a modern jet using AirShow Assistant, because I can't control my pitch precisely enough. But with an older jet, I can perform the refuel without problems in Ace mode.
Anybody else has this issue ? Am I the only one ?
On my computer, I could verify the problem still happens with an empty community folder, so I'm at a loss here. I have created a topic about this on the official forums but of course I have never received any reply. Not a video on youtube either, the search results are always far off anyways...