FDG P-61 "for the Army pukes" part III

Out of curiousity I had a look over my P61's. There are 2, the original FDG "B" model and a 1% rework of the same plane. Prop animations look ordinary on both models but I don't have any problems seeing weapons through them. One is set up with standard CFS2 bombs and the other I've converted ages ago using FDG reworked weapons package.

Oh well, onward and upward.

Edit : Could I ask some kind soul to place a image of the VC panel in flight, I think I have made a monumental mess with this conversion.
 
Thanks SC,

I'll put the pic in my archive folder for future reference. I may return to this P-61 later on for more texture work. Interesting to note that the color plates in the Osprey book shows the spinners black & yellow rather the red & yellow.

Hi Demorier,

The model I used is Captain Tenneal's rescaled FDG model. The prop blurr blocked out the weps, but that was resolved before I uploaded the project. Actually the FDG did have a VC, but it was static with no working gauges. I resolved that issue also for the Part III upload.

Cheers,
O

Some shots from the Part III package (that is in the Warbird's Archive), except the first showing the prop/wep issue.
 
Thanks for that O. Problem I was having was trying to update the older FDG base model. Didn't know there was a whole new one under "The Virtual Navy".

Thanks again, should find my way from here. :wavey:

EDit: Just a little problem I can't get worked out just yet....the new texture set, some missing ?View attachment 47963
 
Thanks for that O. Problem I was having was trying to update the older FDG base model. Didn't know there was a whole new one under "The Virtual Navy".
Thanks again, should find my way from here. :wavey:

EDit: Just a little problem I can't get worked out just yet....the new texture set, some missing ?

Hi Demorier,

There is another whole new one that came out after the VN's P-61. You can access the page with the link in Post #39 above.

The pic looks like the textures you have are not for the model you have installed. Make sure you have the correct textures for the model you are using, or (visa versa) correct model for the textures.

I hope that helps you out.

Cheers,
O
 
Thanks O. Had myself in a bit of a mess with the different version texture sets, set up and working good now. :wavey:
 
"Bouncing" Betty correction. For those that are interested in this project I found this combination of numbers in the P61 "aircraft.cfg" file/s gets rid of the bouncing as it loads up in the sim. Just the numbers marked in red.



[contact_points]
static_pitch = 0.30
static_cg_height = 8.2
max_number_of_points = 7

point.0 = 1, 14.03, 0.00, -8.65,....
point.1 = 1, -2.12,-9.00, -8.80,.....
point.2 = 1, -2.12, 9.00, -8.80,.....
 
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