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Firefly

Skippy, Id like to ask about load manager, is it correct?
My looks like this:



I dont know what to push to see something (or I feel like on lothery ;) ) and what to see finally.
Maybe good idea to do thumbnails of weapon, pylons, external tanks ect. and +/- buttons?
 
That is odd, there should be text saying what's loaded, or Nil if it's empty! I'll have a think about what might be causing it, it shouldn't be the font as it's using Arial. I'm away for a couple of weeks from Friday so it probably won't be a quick fix.
In the meantime the top arrows select or remove drop tanks, and the middle set cycle through rockets and bombs. Bottom set adds or removes internal fuel in 10% increments.

Also love the repaint!
 
VNlculo.jpg
 
For carrier landings you need to come in at about 5 knots above the stall and then fully back on the stick as you touch down. I added some code to control the tail hook as by default it's locked fully down until the aircraft is fully stopped. It now goes to 25% extended as it catches the wire which massively improved my success rate.
 
For carrier landings you need to come in at about 5 knots above the stall and then fully back on the stick as you touch down. I added some code to control the tail hook as by default it's locked fully down until the aircraft is fully stopped. It now goes to 25% extended as it catches the wire which massively improved my success rate.

So its hard coded?
I dont see [tailhook] section in aircraft.cfg .

Skippy, please see this, for me its a bug, I'll check what is happen if I'll add "
cable_force_adjust" manually:

[tailhook]
cable_force_adjust=xxx

Each time my finish is on nose, even I catch cable
with a gentle approach and good speed:


The stick was full back after the touch down, the aircraft was near empty also.




 
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Skippy did you end up releasing the update, i only ask that simmarket normally email when something has been updated and I havent seen anything yet

or are you still working on a patch
 
Matt,

The installer is updated for the wheel and compass animations. I'm not sure if an email was sent out though.

Yoyo,

The hook is hard coded, but if you add the section to the aircraft.cfg the sim will use those values instead.

When I get back in a couple of weeks I'll see if I can knock up a video of a carrier landing. There doesn't seem anything obviously wrong with your technique though.
 
Matt,

The installer is updated for the wheel and compass animations. I'm not sure if an email was sent out though.

Yoyo,

The hook is hard coded, but if you add the section to the aircraft.cfg the sim will use those values instead.

When I get back in a couple of weeks I'll see if I can knock up a video of a carrier landing. There doesn't seem anything obviously wrong with your technique though.

updGLXb.jpg


ItsJBtY.jpg


4QiXWh2.jpg


9HeahhY.jpg


Batman/FDO has Today a lot of work ;) (Im glad it works also and the entry is present with "//" too).
But not a sucess, every time on the nose with: [tailhook] cable_force_adjust=0.7 to 1.5.
I remember the initial same problems with F4U of MilViz (in the final, release version was ok but it was many tests, does it work little differently in P3Dv4?).

Skippy did you end up releasing the update, i only ask that simmarket normally email when something has been updated and I havent seen anything yet

or are you still working on a patch

Checked in Simmarket, right, I have this:



so its a new version, animation and compass direction are ok from now.
 
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How to use rockets (does it work here as it was in manual)?

F.1: Arm is set to "on" (on stick), salvo to "on", fire button (HOTAS: Thrustmaster Warthog, button 1) pressed and I don't see any effects :wavey: ?
 
The next repaint (preview).

Fairey Firefly F1 Early, E3-J, Z2116, FAA No. 731 Sqd, East Haven airbase, the end of 1944.

5mNvptZ.jpg


oU0y1WQ.jpg


eVHhdC4.jpg
 
Yoyo,

For the bombs and rockets there's also a switch on the side of the cockpit to select the firing mode, which I think needs to be made. I haven't got the manual to hand but it does vary by version. Did you get the loading gauge to work then?

Love the repaint!
 
Yoyo,

For the bombs and rockets there's also a switch on the side of the cockpit to select the firing mode, which I think needs to be made. I haven't got the manual to hand but it does vary by version. Did you get the loading gauge to work then?

Love the repaint!

I'll try it again.

Btw. small variation, IN YOUR MODELS KIT STORE SOON :biggrin-new: :

CcbBqrk.jpg
 
YoYo, such a great merge of the old with the new. That shot certainly brings back great childhood memories.
 
Yoyo,
That box art is amazing!
When I do the Tacpack update I'll try and make the weapons control a bit more logical! Unfortunately I couldn't find a lot of information on what the switches did, I even asked the Fleet Air Arm museum but they haven't catalogued their Firefly stuff yet.
 
Picked up the Firefly last night. Lovely model, but I had a couple of issues.
Frame rate in the VC was very low, around 20fps, compared to around 75 in the external view, and quite stuttery.
Swapping to one of the other Firefly models caused the aircraft to go haywire, spinning and bucking with the prop and spinner missing. Had to restart the sim to recover.

I don't see anyone else reporting these problems, so it may well be something on my system causing a conflict.
I didn't have much time to troubleshoot last night but I'll try again tonight.
 
Picked up the Firefly last night. Lovely model, but I had a couple of issues.
Frame rate in the VC was very low, around 20fps, compared to around 75 in the external view, and quite stuttery.
Swapping to one of the other Firefly models caused the aircraft to go haywire, spinning and bucking with the prop and spinner missing. Had to restart the sim to recover.

I don't see anyone else reporting these problems, so it may well be something on my system causing a conflict.
I didn't have much time to troubleshoot last night but I'll try again tonight.

Dave,

I haven't noticed the fps drop you're getting in the VC, I'm not even sure what would cause it as it's more or less the external model with working needles and no undercarriage!
Not sure about the prop issue, although I found the Sea Fury occasionally did the same thing. With that I found swapping aircraft while paused seemed to stop it happening. I think it might be something to do with the engine gauge not stopping the sim going to full power on start, which massively over boosts the engine. I had a vague idea for a fix for the Fury, once I'm home I'll drop you an updated gauge to see if it works.
 
Picked up the Firefly last night. Lovely model, but I had a couple of issues.
Frame rate in the VC was very low, around 20fps, compared to around 75 in the external view, and quite stuttery.
Swapping to one of the other Firefly models caused the aircraft to go haywire, spinning and bucking with the prop and spinner missing. Had to restart the sim to recover.

I don't see anyone else reporting these problems, so it may well be something on my system causing a conflict.
I didn't have much time to troubleshoot last night but I'll try again tonight.

I didnt notice this, fps are like default Maule, not worse, its a light model.
 
Seems to be the radar that's causing the problem for me. The F1 is fine (round about 55-60fps in the VC). The FR1 is only about 20-22fps in the VC.
If I open the 2d radar control panel fps drops to about 15. Turn on the radar and close the 2d popup and the fps then jumps up and down between roughly 22 and 45 in a regular cycle even if I turn the radar off again. Disabling the radar in the [VCockpit02] section of the panel.cfg puts the fps up to the same as the F1.
 
Seems to be the radar that's causing the problem for me. The F1 is fine (round about 55-60fps in the VC). The FR1 is only about 20-22fps in the VC.
If I open the 2d radar control panel fps drops to about 15. Turn on the radar and close the 2d popup and the fps then jumps up and down between roughly 22 and 45 in a regular cycle even if I turn the radar off again. Disabling the radar in the [VCockpit02] section of the panel.cfg puts the fps up to the same as the F1.

Ahhh, right, I didnt fly FR1 yet, sorry.

Yoyo,
For the bombs and rockets there's also a switch on the side of the cockpit to select the firing mode, which I think needs to be made. I haven't got the manual to hand but it does vary by version. Did you get the loading gauge to work then?



Here is what I did. The loading gauge works (I think because I see weapons, just no fonts as it was repored before). Switches are UP, Arm is on but when I hit Button 1 - I dont see any effects :onthego:.
 
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