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First reviews?

I'm uploading a video to YouTube of my first flight ATM, I'l link it here when its done.

I don't know whats up with some of the reported frame rates, as you'll see I was getting a fairly steady 30 over central London with everything maxed.

Its very obviously a tweaked FSX, file structure and everything is identical.
It has a very noticeable ring around your view where the autogen ends although that may be tweakable in the FSW.cfg which looks the same as the FSX.cfg.
At least it doesn't have the awful atmospherics that Flight School had.
 
I am saddened by people who think this is a finished product and then trash it. Does anyone remember fsx when it first came out?
this is a chance for the community to support a new 64 bit sim and provide feedback to what we want to see. This is the first stage of development and I will support it. At the asking price, it's cheap. Just ask yourself what addons can you get for fsx/P3D for $24.95.

will purchase tonight and will not be asking for a refund. Just my 50 cents worth.

Bob
 
Thanks a lot for that video, I just started watching it.
My guess is the new graphic engine (well, I mean "the new DirectX requirements") implies some changes in our typical graphic card driver profiles.
I mean, surely FSW requires different AA, AF, behavior flags, etc... than the old FSX (or even P3D, who knows?...).
 
The video was interesting. I noticed two things in particular about the autogen:
- Toward the end, when landing, it seems the autogen display distance is reducing alongside with the altitude. Is that normal ?
- When looking closely to the autogen in general, it seems there is some sort of ambiant occlusion cast on it... like the buildings are darker next to the ground, and nearby tress make them darker as well. It didn't look like the simple autogen cast shadow like in P3D. It really looks like ambiant occlusion. What do you think ?
 
Not a finished product by any means, and should not be formally "reviewed" as such.
Frankly I am not impressed by "how much" DTG has done so far (meaning that I hoped they had completed more features), but I AM impressed by the quality of the work - all of the aircrafts I tested are really good and the performance on my system is pretty good too.
Definitely a good and promising start IMHO.
 
And for those who haven't tried it yet or are thinking about trying it :


Courtesy of Novawing24.

Cheers

Paul
 
Not a finished product by any means, and should not be formally "reviewed" as such.
Frankly I am not impressed by "how much" DTG has done so far (meaning that I hoped they had completed more features), but I AM impressed by the quality of the work - all of the aircrafts I tested are really good and the performance on my system is pretty good too.
Definitely a good and promising start IMHO.

Says it all. I like it. A good start.

Cees
 
The Fsw.cfg can be found here: "C:\Users\Your Name\AppData\Roaming\Dovetail Games" (Win 7) and I have already upped the lod from 3.5 to 5.5 which seems to improve the draw distance.
Daylight flying does render a too bright landscape so I set my time to one hour before dusk. The rain effect on the cockpit screens is a triumph and my frame rates are acceptible at an average 30. There is a little tearing, even in full screen when panning around in spot view so I need to find a way to lock frame rates to rectify Vsync issues, maybe there will be an Nvidia Inspector page for FsW?
I also hope they will instigate a true Spot view and although one is shown it is really another locked spot. Scenery-wise I need to be able to add my favorite ORBX airports as the big let down are all those stock FsX runways and buildings.

Overall as a beta it shows great possibilities and as I got if for free I am not that disappointed.
 
Those are brutal reviews. If it survives to an actual release I'll be surprised.

Here's one that really caught the emotion this guy was feeling:

"What The Developers Say: “The current flight sim space is a fountain of experience and expertise, and Early Access is our way of drawing upon that knowledge to make Flight Sim World the best it can be."

What They Are Actually Doing: Locking out all prior content. None of your most beloved FSX-SE content can be used to jumpstart your "best it can be" FSW experience. FSUIPC doesn't work. FSX planes have no place to show up in the menu (but FSW planes DO show up in the menu in FSX-SE - though the model is invisible).

Dovetail is throwing out every scrap of content you've ever purchased or downloaded for FSX and FSX-SE over the years, and are blindly hoping that you'll patiently wait to spend $6000 on DLC, the same as RailSimulator, from the vendors they have lined up."



I must admit, I was secretly thinking despite all my rants that this would be the one...just not sure I can do it all again with all the tweaking and configuring etc.
 
Well Rick, I can see that your not impressed but let's give it time and in a few months we can then decide whether it will stay on our hard drives.
 
Look, for all my nonsense, I do have to give DTG credit for ABSOLUTELY stating clearly in no uncertain terms, that this is a beta. I felt they were very forthcoming and transparent regarding that detail.
 
The video was interesting. I noticed two things in particular about the autogen:
- Toward the end, when landing, it seems the autogen display distance is reducing alongside with the altitude. Is that normal ?
- When looking closely to the autogen in general, it seems there is some sort of ambiant occlusion cast on it... like the buildings are darker next to the ground, and nearby tress make them darker as well. It didn't look like the simple autogen cast shadow like in P3D. It really looks like ambiant occlusion. What do you think ?

Yes, that's true, Daube, and most probabely the reason why the scenery looks a bit odd atm. You can see ambient occlusion very well when flying low over a big city, just above a layer of fog or haze ( i was too surprised and focussed on this phenomenon to take a screenshot... ;-) Every color is washed away, all that remains are shades of white clearly displaying ambient occlusion. Good chance this is going to look quite wonderful once the devs have put some more work into it. I'll try a screenshot next time.
 
For information, on the french forum somebody already managed to import some FSX scenery into FSW, simply by using scenery config editor.
The scenery is a photoreal region with mesh and autogen.
EDIt: ah, he also imported a plane from FSX, although the gauges couldn't work because they were made for P3D, or something like that. But the plane and the cockpit were showing well :)
EDIT2: I didn't see the topic by Cirrus, sorry, he was faster :D
 
I was getting a fairly steady 30 over central London with everything maxed

Same here! I took a flight downtown from RAF Northolt and got 25-33 FPS, mostly hovering around 30 FPS. No fuss, no drama, just LOADS of autogen with good, steady frame rates.

This is a great start IMO! :encouragement:

Happy and excited for the future...
 
I'm just thinking about the current "limited" content, which might explain the relatively good FPS.
For example, is there any AI traffic at the moment ?
Approaching London airport(s) when empty or full of AI planes makes a huge difference in FSX and P3D.
 
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