Bjoern
worst developer ever
As some of you might know I'm working on a Dornier 328, because it's the aircraft-gone love of my life.
I've spent three years of on-off modeling on this thing, but this week I've done nothing else than working on it (seriously. No uni, just 3DS Max, eating sleeping and smoking - talk about dedication).
These screenshots may seem unimpressive because of the lack of texture quality and too much focused on the landing gear, but this has a reason: The entire landing gear (and pax door railing) is skinned mesh, which is (to my knowledge) generally mostly used on pilot figures or moving flags in the MSFS community.
Well, I wanted to take this one step further. During development, in 3DS Max, I only had to move one handle and the rest of the landing gear followed suit. Pretty awesome, huh?
Ironically, the skinned mesh produced the only road bump and head scratcher so far. Apparently, FSX doesn't like IK solver handles but I found an awesomely working workaround.
Anyways, enough blabbering, more pictures (see attachment).
If the windows were transparent, they would reveal a 3D interior.
The model has come along a bit since then, mostly in terms of animations. Spoilers, roll spoilers, elevators, ailerons, trim tabs.
To do: Landing gear and wheel animations, prop animations and lights (attach points). And of course the textures.
Once I have a representative model out I'll make it public. Please note that this project will always remain a WIP. Usable, but never complete.
Edit:
- Anyone asking for a release date will be captured and tortured.
- A completely new FDE is highly unlikely. So if an expert in that field can live off a "Thank You very much" and a mention in the readme, please go ahead.
- There *will* be a VC.
- There *will* be a -300 (jet) version.
I've spent three years of on-off modeling on this thing, but this week I've done nothing else than working on it (seriously. No uni, just 3DS Max, eating sleeping and smoking - talk about dedication).
These screenshots may seem unimpressive because of the lack of texture quality and too much focused on the landing gear, but this has a reason: The entire landing gear (and pax door railing) is skinned mesh, which is (to my knowledge) generally mostly used on pilot figures or moving flags in the MSFS community.
Well, I wanted to take this one step further. During development, in 3DS Max, I only had to move one handle and the rest of the landing gear followed suit. Pretty awesome, huh?
Ironically, the skinned mesh produced the only road bump and head scratcher so far. Apparently, FSX doesn't like IK solver handles but I found an awesomely working workaround.
Anyways, enough blabbering, more pictures (see attachment).
If the windows were transparent, they would reveal a 3D interior.
The model has come along a bit since then, mostly in terms of animations. Spoilers, roll spoilers, elevators, ailerons, trim tabs.
To do: Landing gear and wheel animations, prop animations and lights (attach points). And of course the textures.
Once I have a representative model out I'll make it public. Please note that this project will always remain a WIP. Usable, but never complete.
Edit:
- Anyone asking for a release date will be captured and tortured.
- A completely new FDE is highly unlikely. So if an expert in that field can live off a "Thank You very much" and a mention in the readme, please go ahead.
- There *will* be a VC.
- There *will* be a -300 (jet) version.

;o))))) 