D
dennison
Guest
(posted with permission from Phill of Virtavia).
First of all the original Seaking protection remains intact.
The solution is to fool the seaking protection that you are in the seaking when your not.
In the Virtavia seaking panel folder you will see a file called "Seaking_DDi.DLL".
In the panel.cfg you will see reference to this file at the end of the [vcockpit01] entry.(see below).
gaugeXX=SeaKing_DDI!DDI, 0,0,1,1
THE FIX
Copy the Seaking_DDI.DLL file to the panel folder of all your other aircraft. (yeah i know).
Next copy the file reference gaugeXX=SeaKing_DDI!DDI, 0,0,1,1 to the end of panel.cfg [vcockpit01] entry of all your aircraft, where XX in the above reference = the next sequential gauge number.
That's it . May take a bit of time if you have a lot of aircraft you wish to apply this to, but remember this is a work-around.
This is not tested as yet in multiplayer but it certainly works for Heli Traffic . As the display problem is the same for both i see no reason why it should not work for multiplayer.
Perhaps someone could test it and report back.
EDIT:Sorry forgot to mention, when you first load your other aircraft with this modification applied you will have to accept to run the gauge.Just as you did when you first installed the seaking.
thanks.
In Heli Traffic;

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First of all the original Seaking protection remains intact.
The solution is to fool the seaking protection that you are in the seaking when your not.
In the Virtavia seaking panel folder you will see a file called "Seaking_DDi.DLL".
In the panel.cfg you will see reference to this file at the end of the [vcockpit01] entry.(see below).
gaugeXX=SeaKing_DDI!DDI, 0,0,1,1
THE FIX
Copy the Seaking_DDI.DLL file to the panel folder of all your other aircraft. (yeah i know).
Next copy the file reference gaugeXX=SeaKing_DDI!DDI, 0,0,1,1 to the end of panel.cfg [vcockpit01] entry of all your aircraft, where XX in the above reference = the next sequential gauge number.
That's it . May take a bit of time if you have a lot of aircraft you wish to apply this to, but remember this is a work-around.
This is not tested as yet in multiplayer but it certainly works for Heli Traffic . As the display problem is the same for both i see no reason why it should not work for multiplayer.
Perhaps someone could test it and report back.
EDIT:Sorry forgot to mention, when you first load your other aircraft with this modification applied you will have to accept to run the gauge.Just as you did when you first installed the seaking.
thanks.
In Heli Traffic;

Uploaded with ImageShack.us