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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

fixing up Arizona Scenery

Cirrus N210MS

Charter Member
flightsim is way off at flag staff az lol goto have to do alot of work to make it meet up with the new textures

Fullscreencapture519201140721PM.jpg
 
might just be me, but considering MS had a whole world to fill with airfields, i'd say thats pretty dam good, its only off a little! :engel016:
 
Nice work! Always took an annual pilgrimage right before Halloween... to ride the ski lift up from Snowbowl.... then on the way stopped by Young on the way back to Scottsdale to go pick a Pumpkin. :applause:
 
Not directed at you, Mike. Just a comment in general is all.

Photo scenery is nice as a rule. My only gripe is that the extent of what I've seen (cities, roads, buildings, etc) the photoreal loses my likings due to the lack of autogen. From a high altitude they look great though.
 
I term photo scenery as "fly over" scenery. From takeoff to flight level, generally 1,000' and then from flight level to landing I'm not worried about the "flatness", as flying the plane takes priority over the visuals.

Autogen might be nice to have, but people don't appreciate the work involved, especially in a large scale project. I have a couple of payware addons for some islands sitting out in the Pacific, think Aloha! Autogen was added, but IMO doesn't really do much to enhance things. The developer could have spent the time removing clouds out of the imagery, rather than placing about 100 trees here and there.

Another consideration with autogen and photo work is that autogen takes rendering priority over textures. There's only so much that can be done in the rendering loop of FSX. If autogen is taking rendering cycles, that leaves less time for drawing in the sharpest texture level. I'd rather have sharp textures than a few oversized trees and buildings, that once at flight level do little to nothing for me.
 
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