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Flickering Bomb Craters

The mountains above the horizon line look transparent because the light from the rising sun is drawn in front of it.
 
played around with zbias didn't do anything to crater, but noticed if I set bits to an extreme the aircraft would be see through.
 
The mountains above the horizon line look transparent because the light from the rising sun is drawn in front of it.

I think what you are seeing is a lighting issue. Or better yet the game trying to simulate the sun rise.

If you have ever watched the sun rise in the mountains it will give that effect until the sun finally peeks over. Its an illusion of our eyes I believe.

http://landscapelook.com/most-beautiful-sunrise-mountains-background/

You see it in this pic where the suns rays just crest the mountain.

So I think that is what CFS3 is trying to render. Thats just a guess. It may be an intended result. If it happens for longer than a few seconds then it may be something else.
 
It's a colored version of the grey band on the horizon that has always plagued CFS3. AnKor was able to improve and eventually fix it in the work he was doing for WOFF, but I don't think the final version made it into CFS3. I believe it has to do with how the atmospheric mist that thickens with distance and thins with altitude is displayed versus where the edge of the solid terrain surface is rendered.

If you flip through the screenshot gallery you'll find clear examples in about 15% of the images where the altitude, viewing angle, and weather conditions really make it stand out.
 
I just had an issue crop up with AnKor's shadows in the UI screen crawling away from the aircraft like disembodied ghosts. I think it may be related to the newer Nvidia drivers that have been trying to address the various screen flickering issues they've encountered since they added support for the 3000 series GPUs. In any event, I tried a lot of different things with various settings to no particular effect until I raised the ZBiasBitsResolution from 15 to 16. There was still some flickering, but at least is stayed under the aircraft casting the shadow. 24 was about the same as 16. 32 stopped the flickering, but made some of the buildings and the ocean disappear, and 8 let distant objects show through each other and the nearby terrain.
 
After further review the problem is just as bad as ever. I've also tried using older drivers, and reinstalling the Dx9, and Visual C runtimes but the problem stubbornly resists being fixed. At least for now it seems to be limited to the UI 3D animations.

 
I've still been having this issue with AnKor's shaders, and while it's worst in the UI animation screen, I've also seen the shadow crawls on aircraft in the game. Restarting the game clears it up sometimes. At other times it's fine until I restart the game, and then it gets messed up, so there's something apparently random about it. This happens in a variety of different installs.

Today I tried setting

<DisableTerrainLighting val="y"/>
<DisableSceneryLighting val="y"/>
and
<ZBiasShadow val="16"/>

It seemed better, but then I had it happen in the ETO UI screen again, so I don't think I've found the right setting that controls this yet.
 
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