L
LeBlaque
Guest
Been following some different threads related to AI behaviors, particularly as it relates to the lastest patch. It appears to me there is a noticable improvement. I do, however, agree with some posters that the AI aircraft appear to be particularly deadly with their guns and think this can be a bit problematic as they begin firing (though with less accuracy) at an alleged 400 yards or so. This is just my perception on their marksmenship, doesn't make it fact....
This did lead me to one question I thought I would pose: does the enemy AI setting have INDEPENDENT characteristics for both flying and marksmanship? Meaning, can I run into an acrobatic flyer that cannot hit the broad side of a barn or, conversely, can I run into a below average flyer that has sniper-like aiming characteristics (if he could level his plane). Although these skills aren't mutually exclusive, I suspect that there could be a notable difference in the skill sets among many flyers just as I'm sure there are among us.
Bottom line, is this something that is programmed into the AI or is a possible feature in the future?
Regards,
LeBlaque
This did lead me to one question I thought I would pose: does the enemy AI setting have INDEPENDENT characteristics for both flying and marksmanship? Meaning, can I run into an acrobatic flyer that cannot hit the broad side of a barn or, conversely, can I run into a below average flyer that has sniper-like aiming characteristics (if he could level his plane). Although these skills aren't mutually exclusive, I suspect that there could be a notable difference in the skill sets among many flyers just as I'm sure there are among us.
Bottom line, is this something that is programmed into the AI or is a possible feature in the future?
Regards,
LeBlaque