F
ftgc
Guest
Like most of you that have tried the Eindecker I initally found it to be unflyable. As soon as you got it into a bank of more than about 30 degrees it would side slip it's way right into the ground. No amount of rudder or stick would pull it out of it's bank. Having a passion for the early kites I was determained to figure out how to fly it or at least determine what was wrong so perhaps the devs could fix it. Well I think I've done both.
First the problem. Believe it or not what is causing the problem is compressability. Now yes I know compressibility was not an issue in WWI we'll get back to that. Most of you have experianced compressibility (or at least the onset of it) in OFF, when in a high speed dive and you try to pull out and the airplane very slowly pulls the nose up even with the stick full back. The same thing is happening with the Eindecker except it's affecting the ability of the stick to warp the wings and level the aircraft. Contributing to this problem is the fact that most aircraft in OFF build speed way to quickly in a dive. The drag on the aircraft of the this era was tremendous. All the struts, flying wires, fixed landing gear, multiple wings, undercamber airfoils, big radial engines and large squarish radiators all contributed to huge amounts of drag. The Sopwith Tripe is the worst example of this in my experiance. A little nose down and it will accelerate from 90 mph to 140 mph in the blink of an eye and start to shake itself apart shortly thereafter.
OK so how does this help solve the problem with flying the Eindecker. Well since we know what causes the problem we can fly so as not to get into the part of the envelope that causes the Eindecker to lock up. So we are up in out EIII and we see a N.11 below us about 9:00 O'clock going the opposite direction. Normally we would roll left and stand her on one wing kick left rudder to swing the nose down and dive after. When we got our nose down on the 6 of the N.11 we'd roll level and make our firing pass. With the EIII we pull nose high, chop throttle roll up on one wing and kick hard left rudder. We have to keep the speed below the point where the roll capability is lost. Pulling nose high helps kill speed before we nose over additionally, kicking and holding the rudder over until you have your nose pointed where you want helps, the drag helps keep speed down and gets your nose pointed in the right direction quicker. If your advesary is well below you, you may have to come down in a spiral to prevent overspeeding.
The key is to not let your nose drop to much and let speed build up while sharply banked. If you do immediatly chop throttle apply top rudder and pull the nose up to kill speed. That should allow you to roll level and try again. Be extremely careful down low, make one mistake and you'll auger in because you don't have the alltitude to recover.
I've tried this in several flights in QC and have managed to win 2v1s verses N.11s set on ace.
This may not be compressibility exactly, it may just be the program trying to simulate the increased load on control surfaces as speed increases (which was a factor even in WWI). However it's overmodeled and I'm sure it stems from the FM being modified WW2 flight models. That combined with the lack of drag being modeled for the WWI aircraft (again probably left over from the more aerodynamic WW2 planes) is what seems to be causing the problem.
Hope this helps,
Scott
First the problem. Believe it or not what is causing the problem is compressability. Now yes I know compressibility was not an issue in WWI we'll get back to that. Most of you have experianced compressibility (or at least the onset of it) in OFF, when in a high speed dive and you try to pull out and the airplane very slowly pulls the nose up even with the stick full back. The same thing is happening with the Eindecker except it's affecting the ability of the stick to warp the wings and level the aircraft. Contributing to this problem is the fact that most aircraft in OFF build speed way to quickly in a dive. The drag on the aircraft of the this era was tremendous. All the struts, flying wires, fixed landing gear, multiple wings, undercamber airfoils, big radial engines and large squarish radiators all contributed to huge amounts of drag. The Sopwith Tripe is the worst example of this in my experiance. A little nose down and it will accelerate from 90 mph to 140 mph in the blink of an eye and start to shake itself apart shortly thereafter.
OK so how does this help solve the problem with flying the Eindecker. Well since we know what causes the problem we can fly so as not to get into the part of the envelope that causes the Eindecker to lock up. So we are up in out EIII and we see a N.11 below us about 9:00 O'clock going the opposite direction. Normally we would roll left and stand her on one wing kick left rudder to swing the nose down and dive after. When we got our nose down on the 6 of the N.11 we'd roll level and make our firing pass. With the EIII we pull nose high, chop throttle roll up on one wing and kick hard left rudder. We have to keep the speed below the point where the roll capability is lost. Pulling nose high helps kill speed before we nose over additionally, kicking and holding the rudder over until you have your nose pointed where you want helps, the drag helps keep speed down and gets your nose pointed in the right direction quicker. If your advesary is well below you, you may have to come down in a spiral to prevent overspeeding.
The key is to not let your nose drop to much and let speed build up while sharply banked. If you do immediatly chop throttle apply top rudder and pull the nose up to kill speed. That should allow you to roll level and try again. Be extremely careful down low, make one mistake and you'll auger in because you don't have the alltitude to recover.
I've tried this in several flights in QC and have managed to win 2v1s verses N.11s set on ace.
This may not be compressibility exactly, it may just be the program trying to simulate the increased load on control surfaces as speed increases (which was a factor even in WWI). However it's overmodeled and I'm sure it stems from the FM being modified WW2 flight models. That combined with the lack of drag being modeled for the WWI aircraft (again probably left over from the more aerodynamic WW2 planes) is what seems to be causing the problem.
Hope this helps,
Scott