The B24 Guy
SOH-CM-2022
Hi Allen,
It sure would be great if one could correct the warp bug.
Regards,
B24Guy
It sure would be great if one could correct the warp bug.
Regards,
B24Guy
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The Staff of SOH
My understataning is that British Pacific Fleet used US weapons as they where much easier to get. I know this was done for the British TBFs but when it comes to the FM-2 I could be wrong.
Dasuto,
If you have my FM-1 Wildcat, take the dp from there and rename it. It will work fine. It uses Dbolts weapons and Baldy's Depth Charges. its also set up to use Mauro's pilots and Bloodhawk's engine pack.
Bob
Dasuto,
Yes, it's there. Search under bub and you'll find it. You'll need the FM-1 as it should have all the files in it.
Bob
Hi All,
First download Mauro's pilots. Found here at SOH. Install them following the readme directions. After that:
Find us_pilot_1.bmp and us_pilot_2.bmp in the CFS2\Texture folder. Take a copy of
both files & paste them into the Texture folder of the Wildcat. Then open the copies
in DXTBmp & change the Alpha Channel to black. (Alpha > Invert Alpha) 'Save As' in
Extended 555-1 format. (CFS2 reads textures in the aircraft Texture folder before
the main Texture directory.)
First add this extra mount under
[HARDPOINTS]
mount.xx=-0.03,0.23,-1.01
This is the first payload entry. (He will need adding to each Payload.)
[PAYLOAD.x]
; Payload = Guns Only
mount.xx=US_pilot, 1, 0
Don't forget to delete the CDP file before trying it in CFS2. These numbers will work in any other stock Wildcat, the B24 Guys OH Wildcats and Allens FM-2. Also, if you have my FM-1 or Gramps, "Mah Baby" FM-2, I believe all the files were included. If you don't want to use this, or any other, just delete them from the dp.
Hope this explains it.
Bob