B
Bonestorm
Guest
Anyone else experiencing this?
Upon taking a hit, the merest few bullets, it always seems to knock out ailerons nearly completely; control can only be maintained by brutal use of rudder, to 'throw' the plane round and generate some secondary roll that way . Is it the FM / DM, or just me being a sore loser:faint:?
Is it a CFS3 limitation, or can it be changed?
Roll does seem very ponderous in all the rotaries btw, it seemed sharper in RB3D, FE, the FSX DR1 model, WoH series, FC.
Is their a way to adjust it in Airwrench to suit personal taste; all my attempts with it so far just make the plane 'unavailable'...?
Loving the game, just wanting to tweak it to my taste ( like add more sugar to coffee eh? )
I feel unable to play in DiD settings with the current FM roll-rates
Upon taking a hit, the merest few bullets, it always seems to knock out ailerons nearly completely; control can only be maintained by brutal use of rudder, to 'throw' the plane round and generate some secondary roll that way . Is it the FM / DM, or just me being a sore loser:faint:?
Is it a CFS3 limitation, or can it be changed?
Roll does seem very ponderous in all the rotaries btw, it seemed sharper in RB3D, FE, the FSX DR1 model, WoH series, FC.
Is their a way to adjust it in Airwrench to suit personal taste; all my attempts with it so far just make the plane 'unavailable'...?
Loving the game, just wanting to tweak it to my taste ( like add more sugar to coffee eh? )
I feel unable to play in DiD settings with the current FM roll-rates