Iris is dependent on the tool for extracting 3d model files out of FSX .mdl files for them to redo the DSB Harrier II as they no longer have the mesh. David did say it wasn't out of the question, though, yes and that is a pretty good model still, even now.
Given that most of the FS market is in the West, I'm not at all sure a Russian aircraft would be as popular as a Western one either, to be honest.
Ian P.
Ahh, yes the good old loss of source files LOL, I have a similar product that could transpose quite well, I still have the source files but the sad fact is that they are in Gmax and not Max, whilst there is nothing wrong with Gmax I've become so used to Max and it extra benifits that going back to Gmax is a trite painfull

. The only way to effectively get from Gmax to Max is via source file conversion, which does retain mapping but looses animation, thats not a great issue, the real issue is the conversion tends to spot weld vertices to a unalterable grid so the mesh comes out slightly distorted and it changes everything to triangles, thats not too much of a problem except the triangles never seem to form the right way and you end up with polys in torsion, the net result is construction of new polys which may or may not loose their mapping.
You can get over the vertice weld issue by scaling up the mesh 10X, converting and then reducing by 10x, but you still end up with a triangulated mesh.
To be brutally honest, its often easier and quicker to start from scratch, I fleshed out the HH-3 in about three days, the Mk3 conversion took about two weeks and is still not an acceptable mesh for todays discerning customer.
So I fully uinderstand those that dont cross platform older models, there is, I suspect also a little bit of, I've already made one of those so it appeals a little less than something new. It takes a certain dedication to keep reworking and improving just a singular model through the sims.
Best
Michael