*Bump*
Don't worry, just showing off.
I taught myself working with bones and Inverse Kinematics yesterday. The awesomly excellent jetway tutorial on FS Developer was of huge help and funnily the only thing I needed to get the job done.
Starting point was the 328s passenger door which I had already animated with keyframes.
Now I wanted to animate the folding mechanism of the rods and rails. Doing this with keyframes was next to impossible (inaccurate), so I used bones which basically make *Max and FSX assume that the parts are solid and connected with rotatable joints. Then I added Inverse Kinematics which basically provide "handles" (they look like the two crosses at the bottom). If you grab a handle the bone array will react appropriately (think of it like a marionette string).
So anyways, here's the whole array with the door in the "open" position:
This is the door a bit closed and at the furthest point at which the folding mechanism displays correctly without me having to interfere. I just touched the animation slider which controls the door, the rest is the bones and the IK at work. This means that the rods and rails move all on their own.
Bones are a cool way to animate things and they definately made my life a bit easier!
This post might be confusing for regular flightsimmers and developers might find it no big deal, but for me this is just about a breakthrough. I'm one happy camper! :d