Foute Man
Charter Member
shadow textures
browsed the backed up installed eto 1.0/1.1 folders. noticed a lot of the included standalones (like the ai spitfires) use a common generic shadow textures.
you probably might have noticed, but every aircraft i worked on since 2006 has it's own individual shadow texture. i did this to enhance visibily of aircraft's individual and unit markings and imho it worked, so my advice is to use the individual shadow textures rather than a generic one.
- moseditor is not that important, was only using this to view the mos file, did all changes by hexediting, and it was only bfexxx_t.dds and bfexxx_t_damage.dds to change, wasn't it??????
- getting the m3d viewer to work, without having to (re)install everything, would be great.
- how about replacing the pics and docs folder for every single plane by one big pdf file for all aircraft with screenshots, source pictures and short histories???
browsed the backed up installed eto 1.0/1.1 folders. noticed a lot of the included standalones (like the ai spitfires) use a common generic shadow textures.
you probably might have noticed, but every aircraft i worked on since 2006 has it's own individual shadow texture. i did this to enhance visibily of aircraft's individual and unit markings and imho it worked, so my advice is to use the individual shadow textures rather than a generic one.
- moseditor is not that important, was only using this to view the mos file, did all changes by hexediting, and it was only bfexxx_t.dds and bfexxx_t_damage.dds to change, wasn't it??????
- getting the m3d viewer to work, without having to (re)install everything, would be great.
- how about replacing the pics and docs folder for every single plane by one big pdf file for all aircraft with screenshots, source pictures and short histories???