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ftgc
Guest
Pol was worried that posts had dropped off so I thought I'd help. (Careful what you wish for :wave
I haven't had a lot of time with V1.2 yet but what I've seen so far is pretty damn good. On one sortie I tried the lead by rank and the flight leaders sure seen to have their act together now. Formed up over the field and followed the waypoints just fine. Additionally he was not shy about climbing to altitude in fact that is the only minor point I have with Ver 1.2, my flight leader wanted to climb by zooming to near stall, nose down to get airspeed then zoom to near stall again. Made keeping station fairly difficult and in fact on the homeward leg (no contact with the enemy) I was so intent on keeping station that I didn't see one of the other members of the flight drift up below and behind me and BOOM collision.
My next sortie with my pilot in Esc. 3 I flew as leader and was very impressed with the station keeping with the rest of the flight. No more hanging out 1-2 thousand feet below me. However they are still a little slow to adjust to a course change, they still want to swing out and around about a half mile, but still much better than Ver. 1.1. Saw several flights of enemy aircraft without opportunity to engage and none of them were stooging around just above the trees :woot:. All were up at altitude except one flight of CIIs which were down around 2000', but I'm sure there is going to be some low level activity.
Love the new sounds for the guns, much better and it may be just my imagination but it seems the rate of fire is increased. If it is I don't know if this was and error with 1.1 that was discovered and corrected. Now that the sounds of the guns are better, something I'd like to see for 1.3 is the sound of getting hit cranked up a little. I almost never hear any shots hitting me, but when I fly with the messages turned on I see them. A minor problem but something I'd like to see addressed at some point.
So far it looks like the boys at OBD hit one outta the park with this one. Thanks guys.
Scott
I haven't had a lot of time with V1.2 yet but what I've seen so far is pretty damn good. On one sortie I tried the lead by rank and the flight leaders sure seen to have their act together now. Formed up over the field and followed the waypoints just fine. Additionally he was not shy about climbing to altitude in fact that is the only minor point I have with Ver 1.2, my flight leader wanted to climb by zooming to near stall, nose down to get airspeed then zoom to near stall again. Made keeping station fairly difficult and in fact on the homeward leg (no contact with the enemy) I was so intent on keeping station that I didn't see one of the other members of the flight drift up below and behind me and BOOM collision.
My next sortie with my pilot in Esc. 3 I flew as leader and was very impressed with the station keeping with the rest of the flight. No more hanging out 1-2 thousand feet below me. However they are still a little slow to adjust to a course change, they still want to swing out and around about a half mile, but still much better than Ver. 1.1. Saw several flights of enemy aircraft without opportunity to engage and none of them were stooging around just above the trees :woot:. All were up at altitude except one flight of CIIs which were down around 2000', but I'm sure there is going to be some low level activity.
Love the new sounds for the guns, much better and it may be just my imagination but it seems the rate of fire is increased. If it is I don't know if this was and error with 1.1 that was discovered and corrected. Now that the sounds of the guns are better, something I'd like to see for 1.3 is the sound of getting hit cranked up a little. I almost never hear any shots hitting me, but when I fly with the messages turned on I see them. A minor problem but something I'd like to see addressed at some point.
So far it looks like the boys at OBD hit one outta the park with this one. Thanks guys.
Scott