For the scenery Gurus

Tom Clayton

Administrator
Staff member
I'm looking for someone who would be willing to build what would hopefully be a fairly simple airstrip. I can't find an ICAO code, so that could (I guess) be made up. The location is Allison Ranch in Idaho. It's on the Salmon River, pretty deep in a valley. The runway apprears to be on the west edge of the property, and according to descriptions I've found, it's about 1000' and 250 above the river.

Here's a few links:
YouTube - landing and takeoff in the Kodiak
Coordinates and links to several maps
Website - or the closest thing I could find to one

Any takers? As payment, I promise my eternal gratitude and lots of screenies!:icon_lol:
 
No promisses Tom but I will look at it.

I am not a scenery Guru for sure but I don't see alot of scenery there other than trees.

Do you have a Mesh installed?

I will look at it in the default mesh and see what it is like.
 
I hope your Mesh is better than mine.

I found the airstrip and I see it as 1300' long and about 120' wide.

I located the same exact spot in FS and the Mesh is really bad.


Notice how Google earth which shows the airstrip and Gmap display the same location.

Now look at that location in FS. The Cessna is physically at the coordinates provided on the web site. One of the three push pins in Google Earth.

Screen shot one is the river on the hill side. Placing the strip in the right location would have it on the wrong side of the river. Possibly have it going over the river.

Screen Shot two is about 295' above the river (or where it should be) in the correct location. To get the strip in there will take a very large flatten that I am not sure how it will affect the landscape.
 
Ok so I down loaded and installed NA69N44W117.zip from simvee.

That is part of the world Mesh that they have from Shuttle scanning missions. It covers this area of Idaho.

The Mesh makes the area workable but the river is still in the wrong place.

I am not sure how to move it.

It should not be too hard to put the flatten in there with this Mesh. Looks rather nice too.

Anyone with FSGenisis want to slew to the location and give me a screen shot.

N45.33.98 W115.13.35 Altitude for the runway should be 2715'
 
Ok so I down loaded and installed NA69N44W117.zip from simvee.

That is part of the world Mesh that they have from Shuttle scanning missions. It covers this area of Idaho.

The Mesh makes the area workable but the river is still in the wrong place.

I am not sure how to move it.

It should not be too hard to put the flatten in there with this Mesh. Looks rather nice too.

Anyone with FSGenisis want to slew to the location and give me a screen shot.

N45.33.98 W115.13.35 Altitude for the runway should be 2715'

Rough spot, but it can be done with a careful flatten area to contour in the edges without making cliffs. Genesis an UT running.
 
Well with a little work the flatten looks good with both Meshes and from that screen shot I think it would work with Genesis.

It looks better with the alternate Mesh that used.

First two screen shots are with the alternate mesh.

The second are the default Mesh.

In google earth and the youtube video I see a lot more trees than FS is drawing for me. I don't know how to change that yet.

I will work on it some more later. Now I have to connect the upper and lower parts.

I would like to move that stupid river to the right end also.
 
Thanks guys! If a little "artistic license," that's OK. The video reminds me a lot of shooting the valley into Lukla.
 
Thanks guys! If a little "artistic license," that's OK. The video reminds me a lot of shooting the valley into Lukla.

Well I am hot on the trail of moving this river if it can be done.

I would hope that I get an answer at FSDeveloper in the SBuilder forum soon.

I found the BGL file that is the river now I just need to know how to exclude it and then draw it again.

Here is a screen shot of how far off it is.

River_002.jpg


I get that fixed and every thing else will come in time.

Once I get this nailed down then I need to find Pine trees there just are not enough with my Autogen set to full right.
 
The trees are honestly the least of my worries. That will never be right in FS. Take where I live for example. In FS, there's a tree every now and then, but in real life, the only places where you can see the ground is where the trees have been cleard out of the way to make room for a house or shopping center - the rest is nothing but canopy with an occasional small clearing. I doubt you'll ever see that in FS...
 
I found the BGL file that is the river now I just need to know how to exclude it and then draw it again.

Just make an exclude vtp exclude polygon in Sbuilder. The default rivers are in layer 4. That should remove the existing river. Then draw the new river on a higher layer. I usually use layer 10 for stuff like this and it seems to work well. :wavey:
 
Just make an exclude vtp exclude polygon in Sbuilder. The default rivers are in layer 4. That should remove the existing river. Then draw the new river on a higher layer. I usually use layer 10 for stuff like this and it seems to work well. :wavey:

Thanks Sidney

I had drawn the new River but did not know about doing the VTP Exclude.

You were right on the money.

I now have One river in its proper place...

For the most part it is being tweeked heavily for My scenery Mesh.

Details will follow later.
 
Phase One and Two are Done

Old river excluded

New River created and lined up with this Mesh Pretty good for a few miles.

Now I need to work on my flatten we have a hole in the end of the runway.

Then I can work on the scenery part. :icon_lol:

Some screen shots of the area.
 
Glad it worked for you, Dave. You can also use Sbuilder to edit the default scenery bgls directly, but I don't like to mess with those unless there's no other way.

Here's another very handy trick you can do with Sbuilder. When you create a polygon and define it as a land mask, you can also slope it...it doesn't have to be flat. It's great for smoothing out abrupt transitions sometimes caused by using flattens. The process is explained pretty clearly in the land/water mask section of the Sbuilder documentation.

As for the trees, you can try changing the land class, also using Sbuilder. From the pics you posted, I'm guessing that the land class in the immediate area of that runway is not forested. :wavey:
 
As for the trees, you can try changing the land class, also using Sbuilder. From the pics you posted, I'm guessing that the land class in the immediate area of that runway is not forested. :wavey:

Thats what I though also

I will look into it

Also just inherited one of your Hangers from the EZ-Vintage Hangers library. It looks good out there.

Tom we are getting close.

Or should I say Soon :icon_lol:
 
Don't forget the guys who operate all the earth moving equipment it takes for a big job like this. A few cases should take care of them. And no cheap stuff, please. :icon29: :icon29: :icon29: :icon29: :icon29:
 
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