• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

For Tobob/ DamBusters / ETO Ports...mea culpa!

Reply...

Hello again,

I revised my ETO GSL Ports to include the new harbor at Nantes, France. It does not require any new objects...but I removed the port for St. Nazaire, because it seems that will be a full scenery package.

Here is the link: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=4315

I'm also going to upload an expended layout package that is going to include new layouts for several creations I have made in the past several months for all of you to use.

Here is the link: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=49&id=2611
 
Reply...

Hey guys,

After playing cop earlier tonight, I went to look at the area around Bergen, Norway...and to my utter amazement, the area was nice and flat over where I wanted to build the harbor, and there was a perfect place to put in the U-boat pen...so I already have gotten pretty far with the basic setup. Here is a pic...
 
How do I add a flatten to the scenery.cfg file?

Hey all,

I'm finishing up a U-boat pen and port complex at Bergen, Norway...and need to add a small flatten switch to the scenery.cfg

However, I'm not sure about the process...

Here is an example of what Kelticheart did for Remagen...

Flatten.0=190, N50 40.77, E7 11.07, N50 40.83, E7 11.29, N50 40.77, E7 11.34, N50 40.70, E7 11.12

I'm assuming that the four map coordinate entries list the four corners of the map, respectively. Does the 190 number indicate altitude?

Some guidance here would be appreciated.

Thanks,
 
scenery.cfg height

Hi Rami
This is from a post from Kelticheart.
I think you are correct in the height question.
Cheers
Stuart
:jump:
One way of dealing with an object floating partly in midair is entering a flatten switch in the scenery.cfg file at the specific layer regarding that particular scenery. This switch will "flatten" the area where a given object sits, thus keeping the object down to the ground.

Here's how my ETO scenery.cfg looks like at the Gary Burn's BoB airfields, which include the Cliffs of Dover entry:

[Area.056]
Title=Burn's Battle of Britain Airfields
Local=..\CFS2_Scenery\EUROPEAN_WF\CFS2BoB
Active=TRUE
Layer=56
Required=FALSE
Remote=
; Cliffs of Dover flatten
Flatten.0=0, N51 7.65, E1 19.76, N51 9.14, E1 22.43, N51 11.28, E1 24.00, N51 7.65, E1 24.37

And here's an explanation of the topic, sent to me back in March 2006 by our good Bearcat246:

"Another possible remedy is to use the MSCFS2 readme instructions to construct a flatten area with coordinates that match the altitude and area perimeter of the offended base, then put this 4-sided switch into the scenery.cfg layer of the Coastal flattens, like so:

[Area.009]
Title=CFS2 Coast Pacific
Local=..\CFS2_Scenery\ENHANCED TERRAIN\CFS2 Coast Pacific
Flatten.0=112.24,N51 12.88,E1 20.50,N51 12.74,E1 18.92,N51 14.22,E1 17.46,N51 13.80,E1 20.21
Remote=
Active=TRUE
Required=FALSE
Layer=9

You can use up to 10 flatten switches per area.XXX layer and up to 4 switches per base site. So if you use 4 switches total to do two bases in a given layer, you'll only have two left for the entire layer. But generally, it only really takes one switch to do an entire base if its not a sprawling complex."

The sintax of the flatten switch goes as follows:

Flatten.{switch number, 0 through 9}= {flatten altitude in feet}, {coordinates of the four corners of the area to be flattened, taken from Mission Builder overview of the area. Just point your mouse arrow and read altitude and the coords in the lower left corner of MB screen},

The coordinates must be listed in the switch in a clockwise sequence, starting from whichever corner you prefer. Each coordinate group must be separated by commas, leaving the last one out. Look at the above two examples to understand what I mean.

I hope this help, I double posted this in order to help people who would like saving this page as a future reference when installing new sceneries.

Cheers!
KH
 
It's also covered in the original README that came with CFS2:

How to Use the Flatten Switch

-----------------------------
The Flatten switch syntax is as follows:
Flatten.X=Elevation,Latitude1,Longitude1,Latitude2,Longitude2,Latitude3,Longitude3,Latitude4,Longitude4
X is equal to a number between 0 and 9, but you must start with Flatten.0, then Flatten.1, and so on, up to Flatten.9. You are allowed a maximum of 10 Flatten switches per Scenery Area (thus the numbers 0-9).
The Elevation is in feet above or below mean sea level (msl) and can be any number between -2000 and 99999.
The Latitude and Longitude of points 1, 2, 3, and 4 must be entered in a clockwise or counter clockwise fashion about the four sided area such as:

1 +-------------+ 2
| |
| |
|
4 +-------------+ 3
-Or-

1 +-------------+ 4
| |
| [
| |
2 +-------------+ 3

and must be in the form of degrees and minutes. You do not need to add the * or ' symbols to indicate degrees and minutes, and the shape does not have to be a rectangle. Any four-sided shape will work.
The maximum size of a flattened area is 90 degrees of longitude and 45 degrees of latitude.
EXAMPLE: This example flattens two separate but adjacent regions inside the scenery area to an elevation of 1000' MSL.

[Area.100]
Group=Your Area
ID=Your Area
Title=Your Area
Active=TRUE
Layer=100
Local=C:\Your Area
Flatten.0=1000,N45 30,W120,N45 30,W119 30,N45,W119 30,N45,W120
Flatten.1=1000,N45,W120,N45,W119 30, N44 30,W119 30,N44 30,W120

-----------------------------
How to Use the Exclude switch
-----------------------------

The Exclude switch syntax is as follows:

Exclude=North Latitude,West Longitude,South Latitude,East Longitude,category

Exclusion happens only in a rectangular area such as:

North Latitude
+-------------+
| |
West Longitude | |East Longitude
| |
+-------------+
South Latitude

and must follow the form North Latitude, West Longitude, South Latitude, East Longitude. The Latitude and Longitude entries must be in the form of degrees and minutes. You do not need to add the * or ' symbols to indicate degrees and minutes.
The category determines which default scenery type you choose to exclude in the defined area. There are four categories:

· objects-Excludes all default 3-dimensional buildings and objects as well as airports.
· vors-Excludes all default VOR and ILS navigational aids.
· ndbs-Excludes all default NDB navigational aids.
· all-Excludes all default objects and navigational aids.
You can use one or more categories in an Exclude switch.
The maximum size of an Exclude area is 90 degrees of longitude and 45 degrees of latitude.
EXAMPLE: This example excludes all scenery types EXCEPT NDB navigational aids from a rectangular area.

[Area.100]
Group=Your Area
ID=Your Area
Title=Your Area
Active=TRUE
Layer=100
Local=C:\Your Area
Exclude=N45 30,W120,N45,W119 30,objects,vors

When copying the text from the README the boxes don't retain their shape. Refer to your original document for an accurate diagram. - CC
 
Rami, your new Bergen scenery looks great. The only thing I would suggest is to move the subpen to the southern side of the harbour opposite the lighthouse. This location is close to the actual location of the subpen and there is already a flat area there. If you flatten the area where it's currently placed, you will end up with an odd looking vertical cliff on the side of the mountain behind the pen. A flatten switch covering the docks and factories along the southern shoreline would only be needed.
 
Reply...

Kdriver,

I decided to place the scenery without the flatten. I know the U-boat pen is in the wrong location, but without the flatten, the U-boat pens have the nice effect of looking like the back end was built into the hillside. It also provides the harbor with beautiful contours. :icon29:
 
Reply...

Good afternoon,

Here is a preliminary shot of the work underway at Brest, France for the U-boat pens there. In this case, they are placed at the correct location, and I am also adding a couple of bridges...and I may tinker with Achim's airbase layout, adding some trees. The harbor not only has the U-boat pens, but also other docks as well and a breakwater to protect the harbor, again closely related to the layout I found in Google Earth.
 
Reply...

Good afternoon,

The harbor complex and enhancements for the Brest area are completed. Included is a GSL file and a layout file so that you know what you need. Also included is a GSL file for Bergen, Norway.
 
Reply...

Hello again,

Sorry, here are the layout and GSL files for Bergen and Brest. :icon29:
 
Reply...

Good evening,

Here is the Mohne Dam for DamBusters. It is in GSL form, but I also included a layout file for you. I just about have the Derwent training dam done, near Scampton, but I'll work on that a bit more before release.

Mohne Dam is kind of in "no man's land" as far as airbases go...the closest base is Lippe, Germany. Head about 60-65 miles north on a heading just west of due north. (About 355 degrees)
 
Ramy

Those are great scenery gls additions!!! Really huge scenery for CFS2. Thank you very much.:jump:

The Sub pens really were very very very big constructions.

My brain is half asleep. I can´t remember who did the sub pens to give the proper and complete THANKS.:applause:

Cheers, Discus:salute:
 
Reply...

Discus,

Thanks, but unfortunately, I won't be able to work on CFS2 for a while, I've got a lot of stuff in the real-life hopper right now. :banghead:
 
First things firts!

You have already done for CFS2 more than any one could wish for. Thanks for all your contributions to the Senior Sim!

Discus
 
FNS_Gueydon for DamBusters by baldy...

Good morning,

I wanted to pass along that baldy has created a new ship for my DamBusters project; the FNS Gueydon. This ship has an interesting history...it was a French armored cruiser originally commissioned in 1903 in Toulon, and served through the end of World War I into the 1920s, being retrofitted in 1923 and then converted into a gunnery school in 1926. She began to be used by the Germans in 1942-1943, not as a warship, but as a decoy.

Her goal was to be mistaken for the German cruiser Prinz Eugen; to that end she was camouflaged and placed at Brest. She sank before she could be used to blockade the French port in 1944; destroyed in an attack by 617 squadron.

Baldy has provided some screenshots in the package that allow you to see the ship's history.

Thank you baldy, I appreciate this strive for authenticity!
 
Back
Top