Jorge
Members +
All,
Just out of curiosity: Can the specular and bump maps in FSX (both are ".dds") work if the format is ".bmp" for the texture, or does the whole thing have to be ".dds" instead? Just wondering.
I copied the Mike Beaumont metal base textures for FS9's default DC-3 over to FSX after flipping them to test this and didn't get the bumps on the default FSX DC-3. At least it doesn't look like it has any when compared to the default metal textures. All I did was remove the alpha and then flip them, but haven't converted them to ".dds" yet. I'm about to try them in ".dds" format and see if that makes the difference.
I was hoping to attempt a bump and specular map for the Ford at some point, but wanted to ask the question first since I'm not sure if this was just an issue with my video card or not. I would think that the format of the texture (dds vs bmp) would not matter as long as the others (bump and specular) are in dds, correct? Or should all three types be in dds format in order for the system (bump mapping and specular effects) to work with the texture?
Thanks in advance for any ideas!
Jorge
Just out of curiosity: Can the specular and bump maps in FSX (both are ".dds") work if the format is ".bmp" for the texture, or does the whole thing have to be ".dds" instead? Just wondering.
I copied the Mike Beaumont metal base textures for FS9's default DC-3 over to FSX after flipping them to test this and didn't get the bumps on the default FSX DC-3. At least it doesn't look like it has any when compared to the default metal textures. All I did was remove the alpha and then flip them, but haven't converted them to ".dds" yet. I'm about to try them in ".dds" format and see if that makes the difference.
I was hoping to attempt a bump and specular map for the Ford at some point, but wanted to ask the question first since I'm not sure if this was just an issue with my video card or not. I would think that the format of the texture (dds vs bmp) would not matter as long as the others (bump and specular) are in dds, correct? Or should all three types be in dds format in order for the system (bump mapping and specular effects) to work with the texture?
Thanks in advance for any ideas!
Jorge