Ford-Tri-Motor will be no More! Updated

All,

Just out of curiosity: Can the specular and bump maps in FSX (both are ".dds") work if the format is ".bmp" for the texture, or does the whole thing have to be ".dds" instead? Just wondering.

I copied the Mike Beaumont metal base textures for FS9's default DC-3 over to FSX after flipping them to test this and didn't get the bumps on the default FSX DC-3. At least it doesn't look like it has any when compared to the default metal textures. All I did was remove the alpha and then flip them, but haven't converted them to ".dds" yet. I'm about to try them in ".dds" format and see if that makes the difference.

I was hoping to attempt a bump and specular map for the Ford at some point, but wanted to ask the question first since I'm not sure if this was just an issue with my video card or not. I would think that the format of the texture (dds vs bmp) would not matter as long as the others (bump and specular) are in dds, correct? Or should all three types be in dds format in order for the system (bump mapping and specular effects) to work with the texture?

Thanks in advance for any ideas!

Jorge
 
Guys you're of course all more than welcome here, but this is the FS2002/FS2004 forum. FS2004 doesn't have bump maps nor Spec maps. So your question is not a question for this forum, but should be asked in the FSX forum.

As we don't fly in FSX or P3D it doesn't really make sense to ask here whether a model or texture will work in FSX or P3D as we don't fly those sims.

Here we still fly the MAAM DC-3 and C-47 in FSX you should fly Manfred Jahn's C-47.

Thanks,
Huub
 
Good news

For all the fans of this site there is good news. Ed Moore has handed over the keys of the site to our own DangerousDave26. The site will not be integrated in the Sim-Outhouse site, but will remain a separate site as it is now.

So also after November this site will remain available to all who like the remarkable work of Garry J. Smith and Ed Moore.

Cheers,
Huub
 
That is fantastic news :applause: :applause:

It's a site full of wonderful offerings :jump::jump:

By the way the Evergreen Tri-Motor shown in post #16, are those textures available somewhere please?

Pete.
 
That is fantastic news :applause: :applause:

It's a site full of wonderful offerings :jump::jump:

By the way the Evergreen Tri-Motor shown in post #16, are those textures available somewhere please?

Pete.

The Evergreen paint is on the ford-tri-motor.net site, textures A-E at the bottom of the page.
 
For all the fans of this site there is good news. Ed Moore has handed over the keys of the site to our own DangerousDave26. The site will not be integrated in the Sim-Outhouse site, but will remain a separate site as it is now.

So also after November this site will remain available to all who like the remarkable work of Garry J. Smith and Ed Moore.

Cheers,
Huub

Could this project be realized? Thanks for any advice.

Bernard
 
For all the fans of this site there is good news. Ed Moore has handed over the keys of the site to our own DangerousDave26. The site will not be integrated in the Sim-Outhouse site, but will remain a separate site as it is now.
So also after November this site will remain available to all who like the remarkable work of Garry J. Smith and Ed Moore.
Cheers,
Huub

Is it up and running? If so, can we get a link?

A click on the old URL leads to an error page, "Account Suspended."
 
To be honest I really don't know the current status. I know Dave and Ed had contact, and Ed handed over the contents of the site over to Dave. But that is where it stops for me as well.

Cheers,
Huub
 
To be honest I really don't know the current status. I know Dave and Ed had contact, and Ed handed over the contents of the site over to Dave. But that is where it stops for me as well.
Cheers,
Huub

Thanks Huub. I guess we'll just have to be patient and wait for an update.
 
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