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Four More Texans

Bomber_12th

SOH-CM-2025
I have just uploaded (to the SOH library) the following four repaints for the Wozza Carter AT-6G Texan. This time, all four are from the 1950's - three are from the 6147th Tactical Air Control Group and one is from the California Air National Guard.







 
Bomber, great screen shots!

I know I have asked this question before but would you be so kind as to talk a little about your graphic card settings and screen shot methodology.

I just installed a EVGA 780 Classified but my graphics do not look as clean and sharp as your's. I guess it's a matter of settings but I've yet to find that sweet spot. Any help will be appreciated.
 
Thanks for the wonderfull artwork John - there is only one problem with all your great paintjobs - the decision which one i fly today .........:mixed-smiley-010:

Kindest regards and thanks once again

Dirk
 
I have most of the repaints for the T-6. I downloaded the new repaint for TA-163.
Two textures are included, Texture.TA-163 and Texture Master A.
Does the Master A texture need to be installed if you already have FSDS_T-6 and all the updates? Or is the Texture Master A an update that covers all the past repaints?
 
Superb....as always! I look forward to adding these to my virtual T-6 collection. In the 90s I used to do a lot of flying in a Harvard Mk.IV that was painted in 6147th colours as 'Night Train'. Least the 'Scream N Rebel' scheme is very close to the mark and thus will bring back a lot of good memories.

Can't thank you enough for all of your hard work. Made one T-6 man, very very happy! :)

Best wishes,

Martin
 
Thank you all! I appreciate you taking the time to comment on them. My only hope is that the subject matter is interesting enough that they'll get used.

The "Texture.Master A" folder, which I decided to include with each repaint (in-case you only wanted one in particular), is intended to be placed within the FSDS_T-6, just like the repaint texture folders. Each of my latest repaint's Texture.CFG file is written to tie into this. What the "Texture.Master" folder does, is places all of the texture files which were modified or made by me, which each repaint shares, into one folder, thus saving space on your hard-drive (and not over-stepping the original paint schemes or other author's repaints). Otherwise, without it, it would be like my early repaints, with some 46 texture files in each repaint folder. (Those who installed my four other recent packs of AT-6 repaints (8th Air Force, Luke Field, Factory Fresh, and BFTS) will have three different "Texture.Master" folders (A, B, C), based on the differences in these textures per the repaints that tie into them.) If, for instance, you already have a "Texture.Master A" folder from another repaint, you don't need to worry about adding it again from another repaint that has it with the same letter.

However, the "Texture.Master A" folder contained with these four latest repaints, does have some new glass textures, so you can pull those out and use them on other repaints if you want, place them in my other "Texture.Master" folders, etc.

John, I've seen photos of that real aircraft (restored/flying today - non-historical/fictitious scheme) and liked it too, so I'll try and remember to do that one.
 
One request down...the Collings Foundation AT-6F. I actually had this one mostly together a long time back, but never got around to finishing it. I'll have it uploaded this evening.





 
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