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Four Russian WWI aircraft released for CFS2!

Well done that man! :applause::applause::applause:
Does anyone have information on operational use for these interesting aircraft?
 
Hello Ravenna, Hello Rami, Hello all!

Thanks for all the good words!
Very motivating!
Sorry, I forgot to put in checklists, but I put in some short flying instructions for the planes in the readmes, as follows:

The Viosin-Ivanov Anatra:
Take off under full power, and rotate at about 45 mph (38-41 Kt).
Landing approach should be at around 55 mph (45-50 kt), with idling engine as need be,
and touchdown just over 40 mph (35-40 kt).

The Anadwa´s:
Take-off: With a little nose-up trim, the aircraft will lift off by itself at around 40 kt.
Cruise: 60 Kt
Max Speed: 75 kt
Approach: 45-55 Kt
Landing: 40-50 kt
Stall: 35 kt.

Cheers,
Aleatorylamp
 
Well done, thank you very much! :encouragement:

Now, I wish we had some WW1-era Russian airfields to fly these birds from. :engel016:
 
Hello Roxane-21,

In 2012 I built a rather peculiar Russian Sesquiplane for FS98, the Porokhovschikov-2 Bi-Cocque, 1914,
and accompanied it with a simple little scenery near St. Petersburg, called Kommendant´s Airfield.
It is built with Airport for Windows. The location is exact, although the layout is ficticious.

There´s a grass landing strip, and an airstrip building with a hangar, along with 2 static aircraft:
A Porokhovschikov-2 Bi-Cocque, and a Caudron G.3, as well as a balloon for scenery decoration.
Nearby there´s a little village with some fields and a windmill, and further away a Church and a
city building representing St. Petersburg. All very quaint and charming...

This was the place where Porokhovschikov tried out his design.
He had built it in his appartment on a 6th. floor !!!, and it could be transported in a very large
wooden box to be assembled on site in a few minutes! It was the first twin-tail pusher aircraft
in history, and had a crew of two, pilot and observer/gunner (armed with pistols and a few bomblets),
being intended as an armed observer airplane.

In absence of Russian sceneries of the time, perhaps you would like to try out the scenery for fun.
Here´s a screenshot and the scenery .zip attached to this post. I think it´s a bit too simple and/or
small for an upload, but at least it´s picturesque and for want of anything else, it will give you a
chance of flying near St. Petersburg. Note: Airport Textures are required.

Cheers,
 

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Porokhovschikhov Bicoque

Hello Folks,
As this thread is about unusual Russian models, perhaps it would be interesting to upload
a CFS2 upgrade of the sesquiplane I mentioned in my previous post, the Porokhovschikov
Bicoque, the first twin fuselage in history.

The upgrade would comprise a hollowed-out cockpit and gunner well, with crew, machine-gun
and bomblets hanging on the side added with Dped.

It had a 7-cyl 50 Hp Gnome pusher rotary engine, and had a maximum speed of 62 mph.
The weight of the pilot, observer/gunner, machinegun, ammo and the hand-bombs was almost
the same as the plane´s empty weight.

Porokhovschikhov had presented his project to the military for series production, but the
military couldn´t reach an agreement amongst themselves, so he built it himself, at home!

Here are some screenshots and a photo of what appears to be the original 1914 aircraft.
Cheers,
Aleatorylamp
 

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Komendant´s Airfield is now corrected!!

Hello Folks,
I´m sorry to say that the FS98 Komendant´s Airfield scenery I attached yesterday does
not work well with CFS2, because of an unfortunate altitude discrepancy between the
two simulators, that I failed to take into account.

I had mistakenly taken for granted that it would work, as there was no problem for it
between FS98 and CFS1.

It appears that the CFS2 altitude for St Petersburg is different. It´s at 56 ft, wheras
for FS98 it is at 134 ft, so I´m afraid it is of no use.

Update: It´s fixed now!
As I was busy trying to re-install my Airport 2.16, the usual directory problems started,
and it wouldn´t work, but suddenly an e-mail from Kdriver arrived, and he has fixed it by
flattening the area.
So, thankfully it works now. Here are the new .bgl files attached, that correct the old one.
To install: In the Scenery folder, delete the old "Comendant.bgl" and put in the three new "Komendant..." files,
keeping the old bitmap in the texture folder, which remains unchanged.

Hello Kdriver, thanks a lot!!

Cheers,
Aleatorylamp
 
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Hello Stuart277,
Thanks for your good words, and I´m glad you like them! These models are a bit
different from the usual ones. At that time there was much need for experimentation!

I´ve just finished done the model upgrade and Dp´s for the Porokhovschikov-2 Bicoque,
and right now I´m fighting it out with the flight dynamics.

Apart from the Aircraft.cfg, which is going fine, the .air file seems to work a bit differently
in CFS2. I got the engine and propeller parameters right, but there are certain problems
with lift and drag - it´s not gliding as well as I´d like, but I´ll get there in the end!

Let´s see when it´s ready to upload!
Cheers,
Aleatorylamp
 
You're welcome Stephan and Roxane.

It might be worth experimenting with grass textures so it blends better with CFS2 textures, in particular Sander's EurW ones. You are a bit limited with the .r8 format.

Allen made a good set of WW1 airfield layouts but I can't find their location in the library.

Kevin
 
Hello Roxane21,
Kdriver commented to me by email that
"Alexander Belov has made some beautiful airship and navy bases on the Eastern Front for FS2004. They display correctly in CFS2. There is even a Gotha at Wainoden airship station in the Baltic states of the Russian empire. You can find them on AVSIM."
...so you may like to have a look.

Hello Kdriver,
Maybe the limiting R8 Format is the reason for the dirt-textured apron not showing up in the Komendant´s scenery.
Perhaps it´s just as well! All turf looks better!
Anyway, my Airport for Windows is still giving SCASM problems and won´t work.
I´ve had this before, but I don´remember what the solution was.
So, I think I´ll see to the Sander's EurW textures when I have more time after the uploads of the pending upgrade projects.

Cheers,
Aleatorylamp
 
You're welcome Stephan and Roxane.

It might be worth experimenting with grass textures so it blends better with CFS2 textures, in particular Sander's EurW ones. You are a bit limited with the .r8 format.

Allen made a good set of WW1 airfield layouts but I can't find their location in the library.

Kevin

That's because they're not there. Allen made them for me months ago. I really have to take the time to learn how to make a flatten as the WW1 airfields sometimes cas shadows when viewed from the air.
It would be good to have them in the library.
 
Now there are four.

Hello Folks,
Here´s the link to the Porokhovschikov-2 Bicoque (twin fuselage) sesquiplane I´ve just uploaded:
http://www.sim-outhouse.com/sohforum...d=124&id=25463
It will be available in the warbirds library as soon as it is approved.

Here are some screenshots.
This was the precursor of all dual-fuselage aircraft including the Lightning!
It was an aerodynamic improvement over the lattice-fuselages of the time, the pusher-engine
layout being preferred by pilots because of the clean air they could breathe, and also because it
offered a clear field of fire forwards.

Thanks to Ravenna and Kdriver for their ongoing help and cousel with the intrincacies of CFS2,
and also to Roxane21 whose query after Russian sceneries spurred me on to decide to do this
fourth Russian upgrade.

I find it is a quite nice-looking and unusual design, and easy to fly, just like the original was
reputed to do.

I hope you enjoy the plane. If there are any problems, let me know and I´ll try to put them right.

Cheers,
Aleatorylamp
 

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A new twin-boom pusher model

Hello Folks,

In context with the Russian twin-fuselage / twin pushers in this thread, some time ago I
made an interesting German twin-boom pusher design for FS98/CFS1. I think an upgrade would
be well worth having in CFS2: The 2-seater AGO C.I armed observer, of which about 20 units
were made. With a 6-cylinder Mercedes DIIIs engine, top speed was an impressive 90 mph.

Another nice aircraft which was nimble, easy to fly and also let the crew breathe clean air!

It was built by Gustav Otto in his Johannisthal branch, where he obtained wartime contracts
for his aircraft. He had started before the Great War near Munich, in what represents the
origin of the BMW company, producing his own aircraft engines, as well as his successful
series of Otto Pusher biplane trainers, which trained a number of German pilots like Ernst Udet.

Here are some screenshots!
Cheers,
Aleatorylamp
 

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