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FR North Star / Argonaut Released

Do like your aluminium work Jeansy, first class, just wish they would teach the folks at JF to do that, the metal on the DC-6 is horrible a mat aluminium. Busy mob that Northern Territorian Airlines bigger fleet than the Big Red Rat it seems. :guinness::guinness:
 
Cheers and nice work nick

Just a quick play this afternoon has yielded this, still a little to make the polished metal a little less

2017-3-17_20-35-26-266.png
 
Looks pretty good in Ansett colours. Look forward to its public release.

I have not found a detailed Argonaut manual for free on line available to download, it seems that they were basically issued with each built model so not many about but I have had access to one to read only, so have been jotting down some notes as sort of compact cheat sheet on the important numbers, speeds, fuel burn etc to help with planning and performance, if anyone is interest I will upload here as a short text note.

Most difficult part of this aircraft is getting to use to the supercharge gear change passing F130 on the climb and before A100 on descent and of course because this was a pressurised aeroplane it is nice to get it high but F250 is the limit, Flap and landing gear extension speeds are nice and high and approach speeds about the DC-4 range, climb is sedate but this machine was a lot heavier than the DC-4 but cruise speed is significantly higher and range is not bad but it needs runways between 4000 and 6000 ft long depending on the weight. So no short strip stuff. Interesting aeroplane starting to explore it in FSX world.
 
For those interested the following was obtained from the RCAF Argonaut Pilot Operating Notes. This is what you would call a crib sheet so you get the base safe numbers and techniques which the aircraft required. This was a pressurised hull with liquid cooled RR Merlin engines with a two speed supercharger system. It was heavier than the DC-4 and the C-54.

Overall you will need from 4000 ft to 6500 ft of runway for take offs and landings at ISA temperatures and from being light to heavy.

Fuel planning (in Lbs) - Reserve allow 2100 lbs, Approach Fuel allow 350 lbs and for holding allow for 1400 lbs per hour.
Fuel consumption MS Gear (Below F130) S/L - 250 -450 lbs per engine (500-1000 BHP)
A100 - 240-450 lbs per engine
F150 - 230-580 lbs per engine
FS Gear (Above F130) F150 - 270-470 lbs per engine
F200 - 270-495 lbs per engine
F250 - 340-540 lbs per engine

As can be seen fuel consumption was fairly constant and power was generally set to have about 900 BHP output. So basically your looking at about 500 lbs per hour per engine on the climb.

Stall Speeds: Vs F0 -95 knots
Vs F15 -82 knots
Vs F30 -76 knots
Vs F40 -69 knots

Normal Operating weights were between 55,000 lbs and 78,000 lbs. NOTE Maximum Landing Weight is 66,000 lbs.

V SPEEDs V Rudder Control - 43 knots
WeightV1 (kts)V2 (Kts)
55000 lbs7089
60000 lbs7592
65000 lbs8196
70000 lbs8799
72000 lbs90101
74000 lbs92103
76000 lbs94106
78000 lbs97107


TKOF Full throttle 71.5"MP 2900 -3000 RPM Rudder effective from 43 knots VR - Allow acceleration 110 knots - GEAR UP Pitch Attitude 8 degrees
Set 1st Segment Climb to 120 knots Flaps Up then power to 54"MP and 2800 RPM
2nd Segment Climb above 1000ft MS Gear 54"2650 RPM (Maintain these power settings throughout climb
Normal Climb 134 - 147 knots.
F130 Change to FS Supercharger Settings by reducing power on 1 and 4 engines to 30" -Set FS Advance throttles to 54"or 50" Minimum, repeat for engine 2 and 3. Supercharger warning lights should now be ON.

Notes- At max weight Max AOC is 107 knots and about 200 FPM
At 75000 lbs Max AOC is 104 knots and about 300 FPM
At 70,000 lbs Max AOC is 99 knots and about 600 FPM

Rate of Climb is modest and generally about 650 FPM but relatively constant.

Initial Descent - No greater than 217 kts IAS. 2350 RPM 35"MP to 10,000 feet then set MS Gearing on Superchargers
Below 10,000 ft can reduce RPM to between 2250 and 2000 RPM and 35"MP

Landing Gear Vle - 169 knots Vf1 (1st Stage Flap) - 169 knots - RESET RPM to 2350 if required.

Initial Approach - 112 knots Final Approach 112 knots. Flap 30 and 40 degrees not until on final.

Hope this helps some of you Argonaut drivers. This data was not in the Argonaut manual which otherwise was excellent.

Cheers
 
Is this or the lighter panel version available yet?

Hello,

I would make them available publicly but as the textures are not included in the paintkit,
I should hate to tread on any toes.
I am none too familiar with either the strict rules or the ethics surrounding modifying and then
publishing other people's payware textures.

If Mike or someone else on here can guide me, I'll go along with what is written.
(They won't be to everyone's taste in any case.)
 
Hello,

I would make them available publicly but as the textures are not included in the paintkit,
I should hate to tread on any toes.
I am none too familiar with either the strict rules or the ethics surrounding modifying and then
publishing other people's payware textures.

If Mike or someone else on here can guide me, I'll go along with what is written.
(They won't be to everyone's taste in any case.)


Feel free, Nick. This hobby is about enjoyment, and personally I'm always happy to see what people can create.

Mike
 
Thanks Nick, always like a little variety between the different types, military and civil which was the norm then. As I spend more time with this model the more impressed I am, the attention to details is just great, like the Heron really sets the standard for FSX.

Addendum - Maximum crosswind for the Argonaut is 30 knots. Interesting early accident of a Canadian military version at Shemya in Alaska, basically lost control on landing, seems the wind was all crosswind and blowing greater than 50 knots, typical Aleutian weather.
 
I thought this was interesting... ripples in the skin due to the aircraft was pressurized done by Chock over at Avsim.

argo_zpsppdq3en9.jpg
 

JEANSY - Thanks for this one. I downloaded and installed but I seem to be getting a funny mottled or almost speckled effect when FSX is running (FSX.cfg is set to display 4096 size textures), you will see that it is only the fuselage not the engine nacelles and it was the same on the runway as in the air. Any ideas what may be making this happen? Oh the scenery is ORBX AU - Avalon area.

attachment.php
 

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G'day Mike,

Wanted to send this via PM but there is nothing for attachments.

On a recent flight using one of Matt's repaints I noticed that something seemed to be different with a particular set of switches. To me they seemed to be transparent. Below is a screenshot of the switches in question. Can't believe I missed it earlier.

 

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  • Argonaut upper panel.jpg
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JEANSY - Thanks for this one. I downloaded and installed but I seem to be getting a funny mottled or almost speckled effect when FSX is running (FSX.cfg is set to display 4096 size textures), you will see that it is only the fuselage not the engine nacelles and it was the same on the runway as in the air. Any ideas what may be making this happen? Oh the scenery is ORBX AU - Avalon area.

attachment.php

sorry mate I cant see it to well in your screen shot, and i have no idea as I use P3D, if you do a close up of the area if concern i may know the problem and or the fix
 
G'day Mike,

Wanted to send this via PM but there is nothing for attachments.

On a recent flight using one of Matt's repaints I noticed that something seemed to be different with a particular set of switches. To me they seemed to be transparent. Below is a screenshot of the switches in question. Can't believe I missed it earlier.


Hello Pat,


I have both the repaints and neither of them has any VC repainting in them.
Looking at your picture, it all looks very bright indeed, does it not look the same
in the VC of the default repaints?
I don't think what you are seeing has anything to do with the textures but perhaps
with your settings?
 
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