Well, guys,
I must confess that after extensive testing I'm not really satisfied.
I mean that FR Super Cub is overall a great machine but I didn't manage to fix the weird behaviour on the ground in order to make it complete...at least the standard version.
I tried to change the scrape points but I sensed an unrealistic result;
I tried to remove the scrape point.6 but the tail started to sink in the ground;
I tried to change the damage threshold but it made it always too jumpy;
I added a float section like in the Extreme model but the tail started to softly lift up with little throttle;
The only thing that seemed to change something was the damping ratio but, first, it only dampened the problem (I still use the Extreme and the Experimental as a terms of comparison) and secondly it seemed like after some taxiing the issue would come back making me think that there must be a connection between the contact points and the FDE which cannot be overridden.
BTW I discovered that by assigning a steer angle of 180.5° to the point.0 (as "suggested" by the Experimental cfg) you happen to "unlock" the tailwheel in a way that it follows the movement of the rudder all the way back and forth so that the handling becomes much easier and differential braking is no more necessary. But some real Cub pilot suggested that it is convenient but not realistic a behaviour.
So I decided to keep things as they are and use the Extreme and the Experimental models if I know I'll have ro deal with very rough terrain and the Standard/Classic/Float if I'm sure I'll be taxiing on smooth surfaces.
This at least until FR will find an official solution or I'll decide to get the Ultra package.
This is it for the moment.

Christian
I must confess that after extensive testing I'm not really satisfied.
I mean that FR Super Cub is overall a great machine but I didn't manage to fix the weird behaviour on the ground in order to make it complete...at least the standard version.
I tried to change the scrape points but I sensed an unrealistic result;
I tried to remove the scrape point.6 but the tail started to sink in the ground;
I tried to change the damage threshold but it made it always too jumpy;
I added a float section like in the Extreme model but the tail started to softly lift up with little throttle;
The only thing that seemed to change something was the damping ratio but, first, it only dampened the problem (I still use the Extreme and the Experimental as a terms of comparison) and secondly it seemed like after some taxiing the issue would come back making me think that there must be a connection between the contact points and the FDE which cannot be overridden.
BTW I discovered that by assigning a steer angle of 180.5° to the point.0 (as "suggested" by the Experimental cfg) you happen to "unlock" the tailwheel in a way that it follows the movement of the rudder all the way back and forth so that the handling becomes much easier and differential braking is no more necessary. But some real Cub pilot suggested that it is convenient but not realistic a behaviour.
So I decided to keep things as they are and use the Extreme and the Experimental models if I know I'll have ro deal with very rough terrain and the Standard/Classic/Float if I'm sure I'll be taxiing on smooth surfaces.
This at least until FR will find an official solution or I'll decide to get the Ultra package.
This is it for the moment.
Christian