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Freeware Grumman Duck

thank you to "Senior Administrator" for updating us on the current status of this outstanding Grumman Duck and its legitimacy.

Being that this site, SOH, is so closely tied to the developers community, I understand your desire to examine Icarus Gold claim of piracy to be sure you and we were not hosting and trading at someone's expense.

So thank you for taking care - and for keeping us informed along the way. :salute:

The more I fly Swingmans Duck - the more I like it
I highly recommend it for any fan of FSX

@ OBIO - please be sure to pass along our praise for this outstanding work - as you say - for a first effort it is impressive and if the next is also a Grumman he will never have to buy himself a drink in San Diego ever again

Looking forward to your updated mdl files and any others you might make available for the Duck

@ anyone who know how to raise the Ducks@ss in the water? what changes to the float contact points to raise the stern up and maybe also get the main float lower or 'deeper' overall into the water..?
 
I just followed the above instructions for downloading it, and the file has been completely removed.
As a moderator, i cant say anything more. Needless to say furious is an understatement.. But at least we are moving in the right direction to help restore this wonderful little aircraft to its rightful place..
Warchild
 
After installing the latest improvement package, I cannot open the rear canopy. How to fix this?

someone else posted the fix previously and the thread was closed before I could say thank you...so Thank You

copy and paste the text below into each of the Ducks aircraft.cfg files


[exits]
number_of_exits=2
exit_rate.0=0.4 ;Percent per second

you can put it anywhere...I placed it just after the [Radios] section and before the [Flaps] section
 
I just uploaded a complete set of UV maps for SWingman's Grumman Ducks. This time, I remembered to export UV Maps for all four models.

They are in the FS2004 Other section.

OBIO
 
more Duckness

2011-4-10_13-56-14-969.jpg


2011-4-10_13-56-1-609.jpg


2011-4-11_21-37-31-883.jpg


so pretty
 
heywooood

No, the UV maps will not reduce the shine on the Ducks. That will be the modified MDL (model) files that I will be uploading either later tonight or tomorrow afternoon.

OBIO
 
Just sent to the FS2004 Other section....an enhanced engine texture for the Ducks...really showcases the R-1820 radial...but still has a worn and dirty look to it.

OBIO
 
Alrighty, I'm COMPLETELY CONFUSED here. After scanning through the threads concerning this add-on, I have no idea of it's actual status. Is it legit freeware or not? Based on what I've seen, there doesn't seem to be ANY ACTUAL proof that it's a rip-off of the Icarus model, yet there still seems to be some controversy. If it's legit, maybe Icarus needs to give it a rest and let it ride. If not, it needs to be put to rest.
 
DaveKDEN

As far as SOH is concerned, after an in depth investigation involving highly critical comparisons between the Icarus Gold Ducks and SWingman's Ducks, there is no piracy involved here. The SWingman Ducks are so completely different in so many ways that for them to be based on an illegal rip of the Icarus Gold Ducks is out of the question. Icarus Gold was asked to assist in our investigation and refused. They were asked to submit proof of their allegations and they refused. When continually pressed to provide even one shred of solid evidence, Icarus Gold left SOH without ever providing one tangible bit of evidence to support their claim that SWingman's Ducks were based on illegal use of Icarus Gold source codes.

The SOH staff, which is comprised of a number of former and current developers, modifiers, tweakers, repainters...basically we know what we are talking about, looked at all the evidence we had before us and we agreed that the SWingman Ducks are fully legit freeware developments that are not based on ripped source code from the Icarus Gold FSX payware Ducks.

The controversy that continues is not on SOH, as this matter has been fully investigated, fully resolved as far as this site is concerned. Mayhaps other sites are carrying on with this controversy, but that is their business.

If there were any doubt in the minds of the SOH staff about the legitimacy of the SWingman Ducks, the threads concerning it would still be locked and no uploads in relation to the package would be permitted. SOH does not, will not, allow pirated material to be hosted, talked about, or shared via this site and it's functions (meaning PMs, threads, posts and upload library).

The staff of SOH did not handle this matter lightly. There was a lot of activity down in the bowels of this site..the dark smelly places where we staffers hide from the light of day and eat bugs and such.....over Icarus's accusation of piracy and over the legitimacy of SWingman's freeware package. We wanted to make sure that we gave full support to which ever developer was in the right. As it turned out, we believed that SWingman'd freeware package were right and we thus opened these threads back up and have made way for uploads related to this package to be made. We are hoping to get a response from SWingman granting up permission to upload his package to our library...and we will gladly host it knowing that it is a legitimate, freely developed package that the sim community will enjoy for years to come.

OBIO
 
heywoood

The UV maps are texture maps with all the paint and insignia and marking removed basically....a set of sheets that show painters exactly how the various parts of a sim aircraft are arranged on the texture sheets. Using these, painters are better able to find those small parts of the plane and are better able to line up panel lines, insignia and such. What the UV Maps show are outlines of the various parts of the plane that are found on each texture sheet.

OBIO
 
ok - thanks for the lesson

I need to look into the whole 'painting' thing one of these days...I've got a drop of sanity left somewhere
 
For FSX-users, who are either using the flight dynamics by OBIO, or some other flight dynamics type other than the FSX flight dynamics contained with the original download, be sure to replace the contact points section with the following that is contained within the original FSX flight dynamics that came with the aircraft, in order to correct the stance of the aircraft when in the water, if it it happens to be off for you, as in RobH's first screenshot:

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio / Water Rudder Effectiveness (0=Undamped, 1=Critically Damped) / 1.0 = normal
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at(KIAS)
;/GEAR
point.0= 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
point.1= 1.000, 1.800, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
point.2= 1.000, 1.800, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
;/FLOATS
point.3= 4.000, 12.000, -2.500, -7.200, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000
point.4= 4.000, 12.000, 2.500, -7.200, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000
point.5= 4.000, -14.000, -1.200, -3.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000
point.6= 4.000, -14.000, 1.200, -3.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000
;/Wing Floats
point.7= 4.000, -3.100, -15.800, -4.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
point.8= 4.000, -3.100, 15.800, -4.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
;/Scrapes
point.9= 4.000, 8.000, 0.000, -7.100, 2500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
point.10= 4.000, -1.200, 0.000, -7.100, 2500.000, 0.000, 0.000, 0.000, 1.000, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000

static_pitch= 12.200
static_cg_height= 7.800
gear_system_type=0 //Electric
tailwheel_lock=1

It's the same for both the J2F-4 and J2F-6 variants, and you should then get something like this, and no 'hops' either...

Duck_Water2.jpg


About the lowest tail-dip you can expect...
Duck_Water.jpg


Duck_6.jpg
 
Uh, that's from all the beer I had stowed in the rear, LOL!

Thanks John! Thats a whole lot better!
 
Well, I've got OBIO's revised engine texture and sound set as well as some textures for FSX I found over at Flightsim.com. Now I just need an aircraft to use them with. From the screen shots it looks like there is more than one version included in the package (two different engine cowl shapes) but I'd like to verify that for myself.

I've also seen mention of some cfg tweaks by OBIO but I haven't been able to find them to download. Any hlp in that regard would be appreciated.

Bottom line though is that I need an airplane. I've got a fever and the only cure is some duck. :icon_lol: I also hope that SWingman hasn't been scared away by this whole rediculous event.
:ernae:
 
Frank

There is one version of the J2F4. There are 3 versions of the J2F6: No Cowl, Wide Cowl with radar/radio pod thingie behind canopy, and Wide Cowl with no radar/radio pod thingie.

OBIO
 
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